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Re: Pathfinder [Re: Tai] #320881
04/25/10 15:23
04/25/10 15:23
Joined: Aug 2004
Posts: 1,305
New York
PrenceOfDarkness Offline
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PrenceOfDarkness  Offline
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Joined: Aug 2004
Posts: 1,305
New York
Is this thing still downloadable anywhere?? Does it work with the newest update?


"There is no problem that can't be solved with time and determination." -me
prenceofdarkness for instant messages on AIM.

Looking for a model designer
PLEASE, SEND ME A PRIVATE MESSAGE OR EMAIL IF YOU'RE INTERESTED.
Re: Pathfinder [Re: the_mehmaster] #321076
04/26/10 22:24
04/26/10 22:24
Joined: Jun 2008
Posts: 428
Rasch Offline
Senior Member
Rasch  Offline
Senior Member

Joined: Jun 2008
Posts: 428
how can i manage it that my entity patrouls around in a random way to a random waypoint? laugh

Re: Pathfinder [Re: Rasch] #321298
04/28/10 00:39
04/28/10 00:39
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
Hi every one. Need some help, I'm noob grin and I can't get the little car find path to the player entitie. How should it be done? Please really need help here laugh bratan pomogi po bratskiy! Ja ne osobo ponimaju na angliyskom. Ne smog razobratsa... I eshe kak sdelat tak chtobi on iskal puti proizvolno, i hodil po nim? I kak sdelat tak chtobi on sledoval k nodu kotoriy v protivopolognoi storone i daleko ot igroka? Kak budto on ubegaet ot igroka tipa, zaranne blagadaren! :-)


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Re: Pathfinder [Re: 3run] #321365
04/28/10 17:31
04/28/10 17:31
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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Caucasus
* EMPTY *


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Re: Pathfinder [Re: 3run] #321374
04/28/10 18:04
04/28/10 18:04
Joined: Jul 2009
Posts: 1,198
Berlin, Germany
L
Liamissimo Offline
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Liamissimo  Offline
Serious User
L

Joined: Jul 2009
Posts: 1,198
Berlin, Germany
Try Intense X for pathfinding wink Best solution i know


"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen."
-JCL, 2011
Re: Pathfinder [Re: Liamissimo] #321389
04/28/10 20:16
04/28/10 20:16
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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Caucasus
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Re: Pathfinder [Re: 3run] #321621
04/30/10 18:16
04/30/10 18:16
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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Re: Pathfinder [Re: 3run] #321709
05/01/10 17:27
05/01/10 17:27
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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Caucasus
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Re: Pathfinder [Re: 3run] #321734
05/01/10 19:54
05/01/10 19:54
Joined: Mar 2010
Posts: 75
YellowAfterlife Offline
Junior Member
YellowAfterlife  Offline
Junior Member

Joined: Mar 2010
Posts: 75
3run,
Code:
asFindasPath(CarPos, target_pos);

and make sure that target_pos is current player's position.
If you don't have enough exprience, check the numerous lite-C examples. They help.


Unfortunately, I've not worked with 3dGS for a while now, but it was fun
Re: Pathfinder [Re: YellowAfterlife] #321741
05/01/10 20:32
05/01/10 20:32
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
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Joined: May 2009
Posts: 5,370
Caucasus
I can do that by vec_set, but how to make car move to some other directions?


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