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Tools by Users for A8 :
#321402
04/28/10 22:12
04/28/10 22:12
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Joined: Apr 2008
Posts: 2,488
ratchet
OP
Expert
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OP
Expert
Joined: Apr 2008
Posts: 2,488
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Yeah like Torque 3D having some RTS or RPG Kits, i think Conitec should follow that way instead of trying to make templates and putting so much time , nothing before more than one or two years. And users can put lot more time in them,an they can do lot more better graphics and HUD and all other stuff. For example in Unity some things are coming : Unity Roads toolkit Unity RPG Toolkit Unity Decal system Weapon system Just my advice for A8. But in A8 like in A7 it's complicated to create easy to incorporate and remove plugins ? In Unity , i'ev seen some code and it's easy to create a plugin caus you can access Unity interface easily in C# and create new panels and functions on top of default ones.
Last edited by ratchet; 04/28/10 22:16.
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Re: Tools by Users for A8 :
[Re: ratchet]
#321440
04/29/10 09:03
04/29/10 09:03
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Joined: Jan 2004
Posts: 3,023 The Netherlands
Helghast
Expert
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Expert
Joined: Jan 2004
Posts: 3,023
The Netherlands
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Personally I'm working on a RPG Toolkit Should be done in 2 months time, and has several editors in it. Other then that I agree conitec should have more toolkit's as well. regards,
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Re: Tools by Users for A8 :
[Re: FBL]
#321448
04/29/10 10:52
04/29/10 10:52
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Joined: Oct 2007
Posts: 5,210 Ä°stanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
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I dont know if new users can use this but i am wrapping/converting headers of libcurl libmysql and zlib for/to lite-c. Also working on a awesomium wrapper[ see here](to use for user interface ). This also allow using flash and javascript for doing stuff asynchronously.(triggering lite-c events by throwing them from js) Also working on a IK/physics based character animation tool written in lite-c, but that project is at the very begining. These will also get released after the release Duke Nukem Forever.
3333333333
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Re: Tools by Users for A8 :
[Re: Pappenheimer]
#321509
04/29/10 20:35
04/29/10 20:35
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Joined: Sep 2003
Posts: 9,859
FBL
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 9,859
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Re: Tools by Users for A8 :
[Re: FBL]
#321789
05/02/10 11:29
05/02/10 11:29
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Joined: Mar 2006
Posts: 1,993 Karlsruhe
PadMalcom
Serious User
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Serious User
Joined: Mar 2006
Posts: 1,993
Karlsruhe
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I'd like a toolkit to create and edit human models without using WED. Something similar to Creature Creator! Edit: Or Quidam!
Last edited by PadMalcom; 05/02/10 11:37.
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Re: Tools by Users for A8 :
[Re: PadMalcom]
#321790
05/02/10 11:41
05/02/10 11:41
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Joined: Mar 2010
Posts: 75
YellowAfterlife
Junior Member
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Junior Member
Joined: Mar 2010
Posts: 75
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I'd like a toolkit to create and edit human models without using WED. Something similar to Creature Creator! Everyone would. But it would throw a number of modellers out of market.
Unfortunately, I've not worked with 3dGS for a while now, but it was fun
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Re: Tools by Users for A8 :
[Re: YellowAfterlife]
#321798
05/02/10 14:50
05/02/10 14:50
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Joined: Sep 2003
Posts: 5,900 Bielefeld, Germany
Pappenheimer
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
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I'd like a toolkit to create and edit human models without using WED. Something similar to Creature Creator! Everyone would. But it would throw a number of modellers out of market. What about MakeHuman? I don't use it, but there are other tools probably, too. BTW, WED?
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