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Re: GRAVITY [Re: 3run] #321860
05/02/10 21:46
05/02/10 21:46
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
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3run  Offline OP
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Caucasus
Sorry for calling you whining idiot and about hospital, but you should apologize for your words about whining, I'm not whining here, I just can't get the point of criticism. See I just used snippet for moving box, but nothing else, player movement code for example is done by myself only, no one helped me with it, and I didn't you any snippets! And everything else is same done by me. So how can you say that I've stolen something? Only because of using box moving snippet? That is really stupid.


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Re: GRAVITY [Re: 3run] #321861
05/02/10 22:00
05/02/10 22:00
Joined: Mar 2010
Posts: 75
YellowAfterlife Offline
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YellowAfterlife  Offline
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Joined: Mar 2010
Posts: 75
It is rather hard to criticize - it has only one level.
The overall feeling of it was nice - things worked fairly smooth, and bugs were not numerous (pressing space near the button results in standing on it upside down; character didn't die from visual hit by turret bullet).
This can turn into a nice puzzle platformer. Just work on it, and make it more colorfull.


Unfortunately, I've not worked with 3dGS for a while now, but it was fun
Re: GRAVITY [Re: 3run] #321862
05/02/10 22:02
05/02/10 22:02
Joined: Mar 2006
Posts: 2,252
Hummel Offline
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Hummel  Offline
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Posts: 2,252
Originally Posted By: Hummel
There were indeed some movement and gameplay inaccuracies.
When I push the box in the wrong direction to the wall I have to restart the level because
I cant move it to the right place anymore.
Also when I move through a portal I expect that Iīll leave another one and dont
get placed in the middel of a room. There is no sense that Iīve to reach (the center of) a box
to get teleported to the next level.
Such simple games shouldnīt require any explanations.


The game should respawn the box to the start position when I moved it to a place form where I canīt push it anymore to the switch.
When you dont let the player leaving an exit door after moving through a portal
there should be at least some kind of effect around the player as indicator for
the teleporting. Instead of an huge box as level target it would be better to
use another portal with a special look.
Such games have to be self-explanatory. To reach that add real button models for
your switches and tubes instead of arrows as indicator for an hole in the wall.

Re: GRAVITY [Re: YellowAfterlife] #321863
05/02/10 22:05
05/02/10 22:05
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
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Thank you laugh happy to hear that you like it. I'll do my best! wink I'll add some levels and bug fixes in next version wink


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Re: GRAVITY [Re: 3run] #321864
05/02/10 22:13
05/02/10 22:13
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
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Hummel thank you too laugh as I already sad, you are really pure sunshine person, and I'm serious laugh tell me more about tubes that I've to use instead of arrays. Explain it more laugh I think I'll just add some pulling action to player for boxes. And and yes there will be some particles for portals laugh I just have some troubles with making really good looking particles laugh and in final version big box in the middle of the level will be changed with big postal which will teleport player to the next puzzle laugh about explanations they'll be only in the first level.


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Re: GRAVITY [Re: 3run] #321866
05/02/10 22:25
05/02/10 22:25
Joined: Mar 2006
Posts: 2,252
Hummel Offline
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Hummel  Offline
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Joined: Mar 2006
Posts: 2,252
tubes:


everybody knows that itīs possible to pass a wall when there is a tube.
You can also make them a bit transparent to get an interessting style.
Be creative.

And another self-explanatory game element - the red button:


Use them and you dont need to tell anyone that they have to push this thing-they will simply do it just to see what happens.

Re: GRAVITY [Re: Hummel] #321867
05/02/10 22:31
05/02/10 22:31
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
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Thank you once again wink got the point. Don't think that green tubes will be good in my game, but I'll do something similar, so player will know that there is a way in the wall. What about the main story idea? It is funny, isn't it? grin


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Re: GRAVITY [Re: 3run] #321868
05/02/10 22:51
05/02/10 22:51
Joined: Mar 2006
Posts: 2,252
Hummel Offline
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Hummel  Offline
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Posts: 2,252
to support this idea you could add some voices of the scientists wich do some
stupid comments about the alienīs IQ when it solved a puzzel or when the player
is not able find a solution but first you should care about the leveldesign.
The tiled background wall texture could be replaced by pictures of fractals
or something else which fits the mood of the level

Re: GRAVITY [Re: Hummel] #321869
05/02/10 22:57
05/02/10 22:57
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
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Posts: 5,370
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Pictures of fractals? What is that? Explain more a bit please laugh


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Re: GRAVITY [Re: 3run] #321870
05/02/10 23:06
05/02/10 23:06
Joined: Mar 2006
Posts: 2,252
Hummel Offline
Expert
Hummel  Offline
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Joined: Mar 2006
Posts: 2,252
its a huge topic related to komplex numbers, check wikipedia for more information.
However, I think such pics could give your game a nice look:


perhaps you can find someone who would contribute you some images
or you can find a prog for generating those..dont know..I never searched for such software

Last edited by Hummel; 05/02/10 23:09.
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