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Re: Shade-C v0.91 BETA S1 RELEASED [Re: Vinous_Beret] #320549
04/22/10 15:39
04/22/10 15:39
Joined: Nov 2007
Posts: 318
Brasil, Paraná
NeoNeper Offline
Senior Member
NeoNeper  Offline
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Joined: Nov 2007
Posts: 318
Brasil, Paraná
helloo simple test with night (^.^)








Please! Use easy words to be translated. because my English is not very good! Grateful.
_______________________________________________________
Re: Shade-C v0.91 BETA S1 RELEASED [Re: NeoNeper] #320560
04/22/10 16:48
04/22/10 16:48
Joined: Dec 2009
Posts: 217
Italy
PietroNifosi Offline
Member
PietroNifosi  Offline
Member

Joined: Dec 2009
Posts: 217
Italy
WOW where did you get those skyboxes? or skydomes?


Dear Fans, to celebrate our 500.000 downloads,
Evhacon 2 is now FREE TO PLAY on Amazon Underground!
HD Version: https://www.amazon.com/gp/product/B071FKSVG2
LD Version (Optimized for lower devices): https://www.amazon.com/gp/product/B0719TXFJN
Re: Shade-C v0.91 BETA S1 RELEASED [Re: PietroNifosi] #320561
04/22/10 17:17
04/22/10 17:17
Joined: Nov 2007
Posts: 318
Brasil, Paraná
NeoNeper Offline
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NeoNeper  Offline
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Joined: Nov 2007
Posts: 318
Brasil, Paraná
Ohhh yee.. Sky_BOX...
heve in free Recources ...
http://au.conitec.net/
at link "textures" (^.^)


Please! Use easy words to be translated. because my English is not very good! Grateful.
_______________________________________________________
Re: Shade-C v0.91 BETA S1 RELEASED [Re: NeoNeper] #320564
04/22/10 17:40
04/22/10 17:40
Joined: Aug 2007
Posts: 1,922
Schweiz
Widi Offline
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Widi  Offline
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Posts: 1,922
Schweiz
This Shaders looks so good at your level (also the sky_box wink ). I think i have to include shade-C to my project too.

Re: Shade-C v0.91 BETA S1 RELEASED [Re: Widi] #320571
04/22/10 17:58
04/22/10 17:58
Joined: Nov 2007
Posts: 318
Brasil, Paraná
NeoNeper Offline
Senior Member
NeoNeper  Offline
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Joined: Nov 2007
Posts: 318
Brasil, Paraná
i am waiting anxious for the new version that havoc this making.

Last edited by NeoNeper; 04/22/10 17:59.

Please! Use easy words to be translated. because my English is not very good! Grateful.
_______________________________________________________
Re: Shade-C v0.91 BETA S1 RELEASED [Re: NeoNeper] #320594
04/22/10 22:28
04/22/10 22:28
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
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Rackscha  Offline
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Joined: Dec 2008
Posts: 1,218
Germany
I hope you shadows will look like this(in later versions :P).

Lowered the shadowviewsize from 2000 to 200 and git this nice shadow.



Sadly they are fading out very early(cause its just 200? thought the clipping parameter would adjust it, maybe you can explain it to me, a total shader noob)



EDIT: And Am i wrong or do the Cones in the night pictures reflect the world in realtime?(or did you use a preredered cubemap? Currently no overwiev of current features)

Greets
Rackscha

Last edited by Rackscha; 04/22/10 22:32.

MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: Shade-C v0.91 BETA S1 RELEASED [Re: Rackscha] #320820
04/25/10 00:38
04/25/10 00:38
Joined: Dec 2009
Posts: 217
Italy
PietroNifosi Offline
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PietroNifosi  Offline
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Joined: Dec 2009
Posts: 217
Italy
Hey Havoc, I was thinking.. how come you haven't added PARALLAX mapping too for the mdls?

Last edited by PietroNifosi; 04/25/10 03:53.

Dear Fans, to celebrate our 500.000 downloads,
Evhacon 2 is now FREE TO PLAY on Amazon Underground!
HD Version: https://www.amazon.com/gp/product/B071FKSVG2
LD Version (Optimized for lower devices): https://www.amazon.com/gp/product/B0719TXFJN
Re: Shade-C v0.91 BETA S1 RELEASED [Re: PietroNifosi] #322371
05/06/10 14:43
05/06/10 14:43
Joined: Dec 2009
Posts: 217
Italy
PietroNifosi Offline
Member
PietroNifosi  Offline
Member

Joined: Dec 2009
Posts: 217
Italy
Can you please explain me what this crappy lighting is all about whenever I switch on DOSUN? I'm really confused here grin


Click to enlarge: http://www.themasquerade-guild.com/dosunproblem.jpg

Last edited by PietroNifosi; 05/06/10 14:44.

Dear Fans, to celebrate our 500.000 downloads,
Evhacon 2 is now FREE TO PLAY on Amazon Underground!
HD Version: https://www.amazon.com/gp/product/B071FKSVG2
LD Version (Optimized for lower devices): https://www.amazon.com/gp/product/B0719TXFJN
Re: Shade-C v0.91 BETA S1 RELEASED [Re: PietroNifosi] #322401
05/06/10 17:43
05/06/10 17:43
Joined: Mar 2006
Posts: 2,252
Hummel Offline
Expert
Hummel  Offline
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Joined: Mar 2006
Posts: 2,252
this has actually nothing to do with ShadeC, but with normal interpolation.
Slin has an article about that on his blog, search for it wink

Re: Shade-C v0.91 BETA S1 RELEASED [Re: Hummel] #322408
05/06/10 18:55
05/06/10 18:55
Joined: Dec 2009
Posts: 217
Italy
PietroNifosi Offline
Member
PietroNifosi  Offline
Member

Joined: Dec 2009
Posts: 217
Italy
Ah nevermind I know exactly what you mean. I should have played more with triangulating my normals. But I honestly can't bother arse to re-edit a whole construction set only because I decided to extrude a window or door rather then model them singularly and add them as elements.

Actually this could have been the problem.
http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=322497&#Post322497

Since whatever is imported on mdl loses smoothing groups and only just 1 big smoothing group is created, those artefacts are generated. I tried detaching faces to fix it.. but in the end the shade-c shader even makes it worse then my previous screenshot.

I can only think of a solution which is adding dynamic lights here and there to HIDE those artefacts.

But the dyn lights in shade-c 0.91 beta s1 don't seem to work. Very strange!

Last edited by PietroNifosi; 05/07/10 18:08.

Dear Fans, to celebrate our 500.000 downloads,
Evhacon 2 is now FREE TO PLAY on Amazon Underground!
HD Version: https://www.amazon.com/gp/product/B071FKSVG2
LD Version (Optimized for lower devices): https://www.amazon.com/gp/product/B0719TXFJN
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