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Re: splatter game [Re: Zapan@work] #323012
05/10/10 20:52
05/10/10 20:52
Joined: Jul 2008
Posts: 128
Ukraine
BastovBros Offline
Member
BastovBros  Offline
Member

Joined: Jul 2008
Posts: 128
Ukraine
awesome....can't wait for a demo or something....would be nice. The first screenshot with two zombies is just perfect.


a generator of dull questions smile
Re: splatter game [Re: BastovBros] #323079
05/11/10 14:19
05/11/10 14:19
Joined: Nov 2008
Posts: 946
T
the_clown Offline
User
the_clown  Offline
User
T

Joined: Nov 2008
Posts: 946
That moon is awesome. grin

Really nice screenshots, I like those environments far more than the ones u showed before.

Re: splatter game [Re: the_clown] #323097
05/11/10 16:35
05/11/10 16:35
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
Expert
Germanunkol  Offline
Expert

Joined: Jun 2006
Posts: 2,640
Earth
Love the moon as well.

I think the ground's rather dry for a "swamp" setting.

Only thing I don't like is that it looks pixel-y. Maybe cause the sky cube's definition is too low? I can't tell.

But gameplay comes first, and that part's looking like you're really far. Well done.


~"I never let school interfere with my education"~
-Mark Twain
Re: splatter game [Re: Germanunkol] #323135
05/11/10 19:40
05/11/10 19:40
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
The moon is nice! grin Sort of cartoony, maybe, you could exaggerate your zombies in that way a bit, too.
At least, you could place some decals on their shirts with weird phrases to irritate the player, because he tries to read them before he kills the zombie.
The planks in the rooms and the stair-rails are too big, that ruins the style.

Re: splatter game [Re: Pappenheimer] #323143
05/11/10 19:50
05/11/10 19:50
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
Serious User
Rackscha  Offline
Serious User

Joined: Dec 2008
Posts: 1,218
Germany
For a demo, we'll have to wait for A8, sadly.
I havent been able to get any kind of look onto this game(videos are all down frown frown )

Greets
Rackscha


MY Website with news of my projects:
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and TileMaster, an easy to use Tile editor)
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Re: splatter game [Re: Rackscha] #323149
05/11/10 20:22
05/11/10 20:22
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
I don't care that much for graphics but as there is no gameplay additions to comment on, I will write what I like and esp. what I dislike about the screenshots:
I really like the idea with the angry moon a lot, the color scheme is well chosen, too, and they all have a nice atmosphere.
I must admit that I really hate (!) the staircase (shot 6), it looks like A4. The flares are too big, they almost take a quarter of the screen. I would add (at least simple static sprite) shadows to the objects in screenshot 5 so the models blend nicely into the level. The explosion (shot 7) looks nice but the room itself stays dark, if possible, add something to brighten up the scene (f.i. a dynamic light if the vertex lighting does not look too bad).

Just my 2 cents.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

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Re: splatter game [Re: Superku] #323296
05/12/10 22:55
05/12/10 22:55
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
the explosion sprite looks really basic !
i hope there is some smoke remaining around the explosion or after !

Good screenshots , i like them laugh !

Re: splatter game [Re: ratchet] #323320
05/13/10 03:13
05/13/10 03:13
Joined: Sep 2007
Posts: 173
USA, Florida
3dworld Offline
Member
3dworld  Offline
Member

Joined: Sep 2007
Posts: 173
USA, Florida
Men pretty good job right there. Those screen shoots just look excellent. I like the moon..it's a very original idea. I think that everybody here is just waiting for the demo. This promises to be a great deliver. I've played a couple of games create in 3d game studio and I think that they could been better if they put more effort in create a better game. So far the best game I've played created in 3d game studio was KABUS22. I'm pretty sure that yours will be the 2nd in the favorites list.
Keep it up with the hard work. Great graphics and post-rendering effects.


No matter what people tell you,  words and ideas can change the world.
Re: splatter game [Re: 3dworld] #323821
05/17/10 17:36
05/17/10 17:36
Joined: Jul 2002
Posts: 5,181
Austria
Blattsalat Offline
Senior Expert
Blattsalat  Offline
Senior Expert

Joined: Jul 2002
Posts: 5,181
Austria
The moon is nice. i dont know if it fits into the "everything should look real" layout, but i also dont know if there will be more stuff like that and the whole design will be founded on style rather then reality.

the levels look quite dull so far. without you telling us its a swamp level i would never knew it. the inside rooms aint that interesting either.
I assume there will be some lightmapping later on or at least some shadows. this might add quite a bit to the atmosphere of the whole project. so far it looks more like an A5 game.

I like the zombies and the weapons so far as well as the moon.
hope there will be some unique gameplay features so you can compete with left for dead and all the other zombie shooters coming up.

good luck and have fun
cheers


Models, Textures and Levels at:
http://www.blattsalat.com/
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