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Re: splatter game
[Re: the_clown]
#323097
05/11/10 16:35
05/11/10 16:35
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
Expert
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Expert
Joined: Jun 2006
Posts: 2,640
Earth
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Love the moon as well.
I think the ground's rather dry for a "swamp" setting.
Only thing I don't like is that it looks pixel-y. Maybe cause the sky cube's definition is too low? I can't tell.
But gameplay comes first, and that part's looking like you're really far. Well done.
~"I never let school interfere with my education"~ -Mark Twain
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Re: splatter game
[Re: Germanunkol]
#323135
05/11/10 19:40
05/11/10 19:40
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Joined: Sep 2003
Posts: 5,900 Bielefeld, Germany
Pappenheimer
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
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The moon is nice! Sort of cartoony, maybe, you could exaggerate your zombies in that way a bit, too. At least, you could place some decals on their shirts with weird phrases to irritate the player, because he tries to read them before he kills the zombie. The planks in the rooms and the stair-rails are too big, that ruins the style.
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Re: splatter game
[Re: Pappenheimer]
#323143
05/11/10 19:50
05/11/10 19:50
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,218
Germany
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For a demo, we'll have to wait for A8, sadly. I havent been able to get any kind of look onto this game(videos are all down ) Greets Rackscha
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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Re: splatter game
[Re: Rackscha]
#323149
05/11/10 20:22
05/11/10 20:22
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Joined: Sep 2003
Posts: 6,861 Kiel (Germany)
Superku
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
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I don't care that much for graphics but as there is no gameplay additions to comment on, I will write what I like and esp. what I dislike about the screenshots: I really like the idea with the angry moon a lot, the color scheme is well chosen, too, and they all have a nice atmosphere. I must admit that I really hate (!) the staircase (shot 6), it looks like A4. The flares are too big, they almost take a quarter of the screen. I would add (at least simple static sprite) shadows to the objects in screenshot 5 so the models blend nicely into the level. The explosion (shot 7) looks nice but the room itself stays dark, if possible, add something to brighten up the scene (f.i. a dynamic light if the vertex lighting does not look too bad).
Just my 2 cents.
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual Check out my new game: Pogostuck: Rage With Your Friends
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Re: splatter game
[Re: Superku]
#323296
05/12/10 22:55
05/12/10 22:55
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Joined: Apr 2008
Posts: 2,488
ratchet
Expert
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Expert
Joined: Apr 2008
Posts: 2,488
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the explosion sprite looks really basic ! i hope there is some smoke remaining around the explosion or after ! Good screenshots , i like them !
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Re: splatter game
[Re: ratchet]
#323320
05/13/10 03:13
05/13/10 03:13
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Joined: Sep 2007
Posts: 173 USA, Florida
3dworld
Member
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Member
Joined: Sep 2007
Posts: 173
USA, Florida
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Men pretty good job right there. Those screen shoots just look excellent. I like the moon..it's a very original idea. I think that everybody here is just waiting for the demo. This promises to be a great deliver. I've played a couple of games create in 3d game studio and I think that they could been better if they put more effort in create a better game. So far the best game I've played created in 3d game studio was KABUS22. I'm pretty sure that yours will be the 2nd in the favorites list. Keep it up with the hard work. Great graphics and post-rendering effects.
No matter what people tell you, words and ideas can change the world.
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