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Re: Untitled Platformer - Programmers' corner [Re: Dimme] #315699
03/18/10 09:51
03/18/10 09:51
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline OP

Expert
George  Offline OP

Expert

Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
That's a good idea indeed, Dimme!

Re: Untitled Platformer - Programmers' corner [Re: George] #317794
04/02/10 15:41
04/02/10 15:41
Joined: Jan 2010
Posts: 14
Srbija
Dimme Offline
Newbie
Dimme  Offline
Newbie

Joined: Jan 2010
Posts: 14
Srbija
Hi guys,

I uploaded some music files and click sounds on SkyDrive so you can check it out and tell me what you think.
Also I uploaded temporary Menu music file. Hope you going to like it.

Best regards,

Dimme

Re: Untitled Platformer - Programmers' corner [Re: Dimme] #319303
04/13/10 22:36
04/13/10 22:36
Joined: Jan 2007
Posts: 651
Germany
R
RedPhoenix Offline
User
RedPhoenix  Offline
User
R

Joined: Jan 2007
Posts: 651
Germany
Hi guys,

I finished the next version of the main menu code and uploaded it, it contains now delete buttons for the profiles, full working key assignment and advanced grafics and sound menu.
Important note: The advanced grafics menu is opened by clicking to the advanced game options button by now. This will be changed soon. Later the advanced options menu will be opened when choosing the advanced tag in the grafics combo box, and the advanced game options menu will be acessable correctly.

I also included dimmes music and click sounds into the menu code.
For testing music ingame you can add some .wav files to the music subfolder. They will (hopefully) automatically loaded and repeated randomly when choosing a new game.

What is still missing:
-Highscores screen
-advanced game options (mouse settings scrolling, camera etc.)
-auto grafics setting and effects of the grafics settings low average high

Greetings
redphoenix

Re: Untitled Platformer - Programmers' corner [Re: RedPhoenix] #319516
04/15/10 13:57
04/15/10 13:57
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline OP

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George  Offline OP

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Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
Great job, Martin! I liked how the menu asks for a new player / profile name automatically when the game is run for the very first time. I also liked the advanced graphics options page.

A few ideas:
- The "OK" button from the "New Profile" window isn't really needed; type in your name, press Enter and you should be done. I liked how you can "Cancel" even if the player has started to type in his / her profile name.
- The existing player profiles should also be listed in the "redefine keys" section of the menu. Right now, you have to create the same profile again if you want to redefine the keys.

I appreciate your hard work. Pavle and I are bouncing back and forth the game design / story document these days; each one of us has written a doc and now we are taking the best ideas from each one, creating what Pavle has named a "superdoc" laugh

Re: Untitled Platformer - Programmers' corner [Re: George] #321103
04/27/10 06:10
04/27/10 06:10
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
Keep us updated on the progress, please laugh

Re: Untitled Platformer - Programmers' corner [Re: FBL] #321118
04/27/10 08:49
04/27/10 08:49
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline OP

Expert
George  Offline OP

Expert

Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
We'll post the doc as soon as it is finished (in 1-2 days).

Re: Untitled Platformer - Programmers' corner [Re: George] #323502
05/14/10 22:47
05/14/10 22:47
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Dear friends,
there is a new gameplay prototype on George's Windows Live account, please test it carefully. The crates have a different code (again...) that does not use "GLIDE" anymore, however they should not get stuck anymore, please tell me if you can push them through narrow passages and the like.
What's new?
The player automatically grabs ledges in mid-air when you push left/right, then press up/down to move on.
There are explosive crates (they don't cause damage, yet) that get activated by pushing/ pulling them.
The Sister was supposed to be able to fly upwards, so I implemented a very basic grapnel attached to a chain (for now you have to use your imagination) that you activate by pressing [Enter]. If you hold down left/right before you start it, you can pull crates towards you. Good/ bad idea?


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: Untitled Platformer - Programmers' corner [Re: Superku] #323552
05/15/10 13:47
05/15/10 13:47
Joined: Oct 2006
Posts: 470
Balkan
Ganderoleg Offline
Senior Member
Ganderoleg  Offline
Senior Member

Joined: Oct 2006
Posts: 470
Balkan
I have just tryed your new prototype & it plays great grin

I love the ledge grabbing & entities that explode when pushed/pulled are a great asset. They can add much to the element of surprise if hidden among normal entities.

I must admit I was not really that excited about the chain thing, but, when I changed COLOR_WHITE from your script to NULL it does seemed more interesting: maybe it can be a sort of gluey blob with a string and when she throws it up in the air it can stick to the surface with some sort of “blupm” sound smile


>>Demos free3DModels Tutorials<<
>>>>>>> by Pavle Nikolic <<<<<<<

Re: Untitled Platformer - Programmers' corner [Re: Ganderoleg] #323560
05/15/10 14:50
05/15/10 14:50
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Thanks Ganderoleg for your response. The chain is still early WIP and it can become anything you can imagine but I'm not sure if I understood you correctly about what you'd like it to be. Have you tried to pull crates across a bigger distance/ an abyss using the chain, f.i. to kill enemies?


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: Untitled Platformer - Programmers' corner [Re: Superku] #323564
05/15/10 15:49
05/15/10 15:49
Joined: Aug 2006
Posts: 70
NJ
S
SirCamaris Offline
Junior Member
SirCamaris  Offline
Junior Member
S

Joined: Aug 2006
Posts: 70
NJ
Hello Superku,

I also tried your new prototype and think the grappling hook and ledge grab are two great new additions. I wonder if adding the mouse would make controlling the grappling hook or other abilities easier. As it is now the right hand only controls ducking and grappling hook. Maybe the mouse cursor position could be a "target" for the grappling hook and a left click could fire it. I'm thinking down the road, a right click of the mouse could bring up a local menu by the cursor with a list of abilities to select from (superjump, invisibility, superstrength, etc). A simple left click over the desired ability in the list would ready it, and subsequent left clicks would use that ability. What do you think?

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