hello, I am a programmer using the free version of lite_c
if you read my last post about a moth ago, they I can happily say
I fixed it!
my invaders were just running into each other because of an extra movement code.
But that's not what I'm asking here.
i now have a similar problem, when I shoot an invader there is a chance that the one next to it
will touch the explosion causing it to give me my old error.
how do I make the entity with the collision become passable by putting the passable code in the explosion action?
Please tell me if you want me to re-paste my code.
Also to all who helped me before thanks so much!
rtsgamer706