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Re: Gamestudio use magic files?
[Re: Freddanw]
#324624
05/22/10 11:11
05/22/10 11:11
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Joined: Oct 2007
Posts: 5,209 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,209
İstanbul, Turkey
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probably, you ser your main script as boxmove.c from the options panel, if you set a main script from options, it will always try to run it instad of current script.(make sure you do not set a main script file, and check "use current file for test run")
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Re: Gamestudio use magic files?
[Re: Freddanw]
#324653
05/22/10 14:20
05/22/10 14:20
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Joined: May 2010
Posts: 4
Freddanw
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Guest
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OP
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Joined: May 2010
Posts: 4
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Don't you think i already done that before i asked? i don't have a main script set, i use run current file for testing. i don't know how many time i saved the script. nevertheless it auto save when you click test run? right... also it says don't find main script, if you have a main script active why don't you read the problem instead of answering random? hope this image work [img] http://www.glowfoto.com/static_image/22-084757L/1926/jpg/05/2010/img4/glowfoto[/img]
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Re: Gamestudio use magic files?
[Re: Freddanw]
#324656
05/22/10 14:26
05/22/10 14:26
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Joined: Aug 2003
Posts: 7,439 Red Dwarf
Michael_Schwarz
Senior Expert
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Senior Expert
Joined: Aug 2003
Posts: 7,439
Red Dwarf
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maybe you accidentally set the files to hidden?
"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
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Re: Gamestudio use magic files?
[Re: Michael_Schwarz]
#324661
05/22/10 14:32
05/22/10 14:32
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Joined: Oct 2007
Posts: 5,209 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,209
İstanbul, Turkey
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hmm pretty strange, if they were to be hidden they would not show in the gs open window either, make sure they are both the same folder. Also , from what i can see, your sed has normal letters but filename starts with capital B. (not that it makes any diffrence on Windows but, another hint for diffrent folder problem.)
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Re: Gamestudio use magic files?
[Re: Freddanw]
#324669
05/22/10 15:20
05/22/10 15:20
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Joined: May 2010
Posts: 4
Freddanw
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Posts: 4
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The question now is... how can it NOT be a bug when gamestudio dosn't get a error when it's not capabale of storing files the proper way?
so i think you should move it back to bug hunt
Last edited by Freddanw; 05/22/10 15:20.
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