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Re: Shade-C v0.91 BETA S1 [Re: BoH_Havoc] #323973
05/18/10 19:00
05/18/10 19:00
Joined: Dec 2009
Posts: 217
Italy
PietroNifosi Offline
Member
PietroNifosi  Offline
Member

Joined: Dec 2009
Posts: 217
Italy
Havoc 2 things about this video:

http://www.youtube.com/user/BoHHavoc#p/u/4/wP38kwNTwsM

Did you place your grass manually 1 by 1?

And what shader did you use for animating grass and tree leaves? mine makes the items become sort of UNLIT so the lighting fucks up.


Dear Fans, to celebrate our 500.000 downloads,
Evhacon 2 is now FREE TO PLAY on Amazon Underground!
HD Version: https://www.amazon.com/gp/product/B071FKSVG2
LD Version (Optimized for lower devices): https://www.amazon.com/gp/product/B0719TXFJN
Re: Shade-C v0.91 BETA S1 [Re: PietroNifosi] #323984
05/18/10 20:34
05/18/10 20:34
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
Serious User
Rackscha  Offline
Serious User

Joined: Dec 2008
Posts: 1,218
Germany
Wow, the smoke looks really professional now o.o.
One sentecne that might describe shade-c(if you know this sentence wink ):

ITS OVER 9000!!!


GReets
Rackscha


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: Shade-C v0.91 BETA S1 [Re: BoH_Havoc] #324032
05/19/10 03:25
05/19/10 03:25
Joined: May 2010
Posts: 34
S
Scifi Offline
Newbie
Scifi  Offline
Newbie
S

Joined: May 2010
Posts: 34
Now Intense Illusions should provide a patch for Intense-X Copper to fix this error.

Re: Shade-C v0.91 BETA S1 [Re: Scifi] #324359
05/20/10 14:20
05/20/10 14:20
Joined: Nov 2007
Posts: 318
Brasil, Paraná
NeoNeper Offline
Senior Member
NeoNeper  Offline
Senior Member

Joined: Nov 2007
Posts: 318
Brasil, Paraná
Hello havoc. One doubts brother.
have some form to make the dynamic light bulbs to emit shadow of objects?
equal rayTrace-Shadow...?
I tried to adapt an example that I have here but I still did not obtain sucess lol
Screen shot of the example without shade-c.


I tried to include the effect in the archive "myshader.fx". So far I obtained to include the rays of the light but it this not generating the shadow of the object

Last edited by NeoNeper; 05/20/10 14:24.

Please! Use easy words to be translated. because my English is not very good! Grateful.
_______________________________________________________
Re: Shade-C v0.91 BETA S1 [Re: NeoNeper] #324494
05/21/10 09:34
05/21/10 09:34
Joined: Jul 2008
Posts: 128
Ukraine
BastovBros Offline
Member
BastovBros  Offline
Member

Joined: Jul 2008
Posts: 128
Ukraine
Could anybody tell me why the multitex terrain shader might not work? I tried to make it work, but the tiled textures do not apply to the mask. The whole terrain is covered with the grass tile texture (the first quadrant of the texture image), I guess it corresponds to the red color on the mask. However the mask has also very distinct green and blue areas, but the tiles do not work.....help please...


a generator of dull questions smile
Re: Shade-C v0.91 BETA S1 [Re: BoH_Havoc] #324549
05/21/10 17:15
05/21/10 17:15
Joined: Apr 2010
Posts: 265
V
Vinous_Beret Offline
Member
Vinous_Beret  Offline
Member
V

Joined: Apr 2010
Posts: 265
look's great man thanx alot for you'r effort,
amzing work....

Re: Shade-C v0.91 BETA S1 [Re: Vinous_Beret] #324650
05/22/10 14:10
05/22/10 14:10
Joined: Dec 2009
Posts: 217
Italy
PietroNifosi Offline
Member
PietroNifosi  Offline
Member

Joined: Dec 2009
Posts: 217
Italy
Here Havoc, you wanted to see both baked shadowmaps on meshes and terrain, there you go!

Click to enlarge: link broken

Click to enlarge: link broken

Click to enlarge: link broken

Last edited by PietroNifosi; 05/31/10 17:00.

Dear Fans, to celebrate our 500.000 downloads,
Evhacon 2 is now FREE TO PLAY on Amazon Underground!
HD Version: https://www.amazon.com/gp/product/B071FKSVG2
LD Version (Optimized for lower devices): https://www.amazon.com/gp/product/B0719TXFJN
Re: Shade-C v0.91 BETA S1 [Re: PietroNifosi] #324651
05/22/10 14:15
05/22/10 14:15
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Online
Senior Expert
Quad  Online
Senior Expert

Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
that scene looks nice,


3333333333
Re: Shade-C v0.91 BETA S1 [Re: Quad] #324862
05/23/10 18:41
05/23/10 18:41
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
Serious User
Rackscha  Offline
Serious User

Joined: Dec 2008
Posts: 1,218
Germany
Wow Pietro, now that looks really professional o.o


Greets
Rackscha


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: Shade-C v0.91 BETA S1 [Re: Rackscha] #324944
05/24/10 00:43
05/24/10 00:43
Joined: Dec 2009
Posts: 217
Italy
PietroNifosi Offline
Member
PietroNifosi  Offline
Member

Joined: Dec 2009
Posts: 217
Italy
Thank you, and sorry..

yesterday I was in a hurry so I made a few quick GS screenshots pressing F6, they came out small and of bad quality.

Here is some more I made today using printscreen and than pasting on photoshop.



Click to enlarge: http://img94.imageshack.us/img94/8453/newshot2.jpg



Click to enlarge: http://img444.imageshack.us/img444/7954/newshot3.jpg



Click to enlarge: http://img541.imageshack.us/img541/5631/newshot4.jpg



Click to enlarge: http://img139.imageshack.us/img139/5747/newshot5.jpg



Click to enlarge: http://img80.imageshack.us/img80/1350/newshot0.jpg
And the baked shadowmaps: http://img80.imageshack.us/img80/1350/newshot1.jpg (Ambient Occlusion + Shadowmap + Lightmap)

NOTE: There is no dynamic lighting and normal mapping shown in these screenshots because I just can't get the dynlights to work with 0.91 beta. And I don't want to switch DOSUN on due to the following issue http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=317928#Post317928
So the colors might look a bit dull right now, but hey it's a huge work in progress!

I'm aiming to obviously develop a videogame, but first thing first:
1. I'm taking my time taking care of details, it has to look as close as the Crysis maps quality as possible! ( and I have to thank Shade-C that is making it happen laugh )
2. I wanna do it in GameStudio, I really wanna push this engine to its limits! ( and prove that it can be done with spending less then 200 euros tongue basically just the commercial license)
3. Prove to my previous lead artist (in Naples - Italy) what it is to have lost me to his unfriendly attitudes ( grin )
4. Prove to CD-Project Red that made me go to Poland with the promise of a job and than suddenly ignored me and left me unemployed what his entire arts team has developed on the title The Witcher compared to the arts I'm developing alone ( grin )


Last edited by PietroNifosi; 05/31/10 16:36.

Dear Fans, to celebrate our 500.000 downloads,
Evhacon 2 is now FREE TO PLAY on Amazon Underground!
HD Version: https://www.amazon.com/gp/product/B071FKSVG2
LD Version (Optimized for lower devices): https://www.amazon.com/gp/product/B0719TXFJN
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