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A7?
#324810
05/23/10 14:07
05/23/10 14:07
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Joined: May 2010
Posts: 16 South Africa
xzalion
OP
Newbie
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OP
Newbie
Joined: May 2010
Posts: 16
South Africa
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Greetings As i finally made up my mind on what engines should i go for! I go hands up for the A7 engine Me & 1 friend is going to make games, we are unite as 1 Any advice what to expect etc, we can't program like Pros etc, would it be an issue? Our games that we want to make is RTS, not huge projects but small ones etc! Thanks for your time mates. Best of Regards Dewaldt Steenkamp
"Designer"
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Re: A7?
[Re: xzalion]
#324813
05/23/10 14:16
05/23/10 14:16
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Joined: Oct 2007
Posts: 5,210 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
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well, you seem to be on the right path, goal-wise. Many newcomers think they can create the next-wow-killer-mmorpg. You do not need to program like pros, but before going in to a rts which has a lot of different aspects, such as pathfinding, handling a lot of active units/entities at the same time, particle effects etc., you should start even smaller, at get to know that aspects of the game creation and the engine in separate small projects, i.e. one that focusing on the movement of entites, after that one that focusing in 2d features of the engine, then particle system, then pathfinding etc. this will both allow you to learn the engine better and it will prevent your motivation from breaking(if you go directly to a RTS you will face problems due to missing knowledge and it will break your motivation). Welcome to the community, hope you have fun the engine. Start from here: http://tutorial.3dgamestudio.net/If you are new to engine, start with a smaller project, like a block-breaker game or that
3333333333
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Re: A7?
[Re: Quad]
#324836
05/23/10 16:27
05/23/10 16:27
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Joined: May 2010
Posts: 16 South Africa
xzalion
OP
Newbie
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OP
Newbie
Joined: May 2010
Posts: 16
South Africa
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well, you seem to be on the right path, goal-wise. Many newcomers think they can create the next-wow-killer-mmorpg. You do not need to program like pros, but before going in to a rts which has a lot of different aspects, such as pathfinding, handling a lot of active units/entities at the same time, particle effects etc., you should start even smaller, at get to know that aspects of the game creation and the engine in separate small projects, i.e. one that focusing on the movement of entites, after that one that focusing in 2d features of the engine, then particle system, then pathfinding etc. this will both allow you to learn the engine better and it will prevent your motivation from breaking(if you go directly to a RTS you will face problems due to missing knowledge and it will break your motivation). Welcome to the community, hope you have fun the engine. Start from here: http://tutorial.3dgamestudio.net/If you are new to engine, start with a smaller project, like a block-breaker game or that Hey thanks. I will do so Mate
"Designer"
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Re: A7?
[Re: xzalion]
#324856
05/23/10 17:45
05/23/10 17:45
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Joined: Dec 2009
Posts: 217 Italy
PietroNifosi
Member
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Member
Joined: Dec 2009
Posts: 217
Italy
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As i finally made up my mind on what engines should i go for! I go hands up for the A7 engine B I G - M I S T A K E No, Gamestudio IS a very professional game engine (right? :D) Except if you have to solve a problem that is this big <--> , if you do it in gamestudio a few more issues pop up no matter if you believe in god or not making the problem this big <---------------------> Other then that, we do it for the mortgage (right? :D)
Last edited by PietroNifosi; 05/23/10 17:53.
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