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First to start with? (Singleplayer & Multiplayer) #325187
05/25/10 10:16
05/25/10 10:16
Joined: May 2010
Posts: 23
Germany
h34dl4g Offline OP
Newbie
h34dl4g  Offline OP
Newbie

Joined: May 2010
Posts: 23
Germany
Hi,

I'm working on a 2D beat' em up (like little fighter) and since I'm new to Gamestudio I don't really know if I should first create the game based on just one player and than change the code so that multiplayer works, or should I start writing it directly into a multiplayer game?


-h34dl4g


1338, beyond leet.
Re: First to start with? (Singleplayer & Multiplayer) [Re: h34dl4g] #325206
05/25/10 12:29
05/25/10 12:29
Joined: Nov 2009
Posts: 89
Germany, NRW
T
TrackingKeks Offline
Junior Member
TrackingKeks  Offline
Junior Member
T

Joined: Nov 2009
Posts: 89
Germany, NRW
In my opinion you should start to write a singleplayer game
because this is easier and you will learn to script.
Besides in the beginning you have to rewrite parts of the script often so that you can add multiplayer features later. Or you could start a new, bigger project.


Gamestudio: A7.82 Commercial/A8 Commercial
System specs (Laptop):
Windows 7 64bit
DirectX v10.1
Intel Core i7-720QM CPU @ 1,60 GHz
4GB DDR2 Ram
NVIDIA GeForce GT 230M (1024MB)
Re: First to start with? (Singleplayer & Multiplayer) [Re: TrackingKeks] #325208
05/25/10 12:44
05/25/10 12:44
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
Expert
Damocles_  Offline
Expert

Joined: Feb 2009
Posts: 2,154
do the prototyping and Art/Animation development as singleplay game.

If you want to go to multiplayer you need to rewrite
a lot of the gamemachanics code later.
But writing it as multiplay campatable from the beginning will
slow you down even more, if you are not familiar with
this type of game-programming.


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