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Re: Gamestudio 7.85 interim version [Re: Landixus] #325972
05/29/10 14:31
05/29/10 14:31
Joined: Dec 2009
Posts: 217
Italy
PietroNifosi Offline
Member
PietroNifosi  Offline
Member

Joined: Dec 2009
Posts: 217
Italy
The only reason I'm not downloading upgrades is that everytime I do it GED stops working correctly or even crashes.

In 7.82 it didn't show textures anymore, so for example, I couldn't place my models according to terrain texture.

In 7.85 it runs your level but as soon as you click anywhere it crashes.


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Re: Gamestudio 7.85 interim version [Re: PietroNifosi] #325978
05/29/10 15:02
05/29/10 15:02
Joined: Sep 2003
Posts: 929
Spirit Offline

Moderator
Spirit  Offline

Moderator

Joined: Sep 2003
Posts: 929
Its the same GED in 7.85 and in the version before. When you compare the EXE you see GED has not changed. Seems, your problems have nothing to do with the update?

Re: Gamestudio 7.85 interim version [Re: Spirit] #326001
05/29/10 17:06
05/29/10 17:06
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
but even if the ged exe doesnot change, it uses the newer version of the engine.


3333333333
Re: Gamestudio 7.85 interim version [Re: Quad] #326425
06/01/10 00:56
06/01/10 00:56
Joined: Jul 2004
Posts: 1,710
MMike Offline
Serious User
MMike  Offline
Serious User

Joined: Jul 2004
Posts: 1,710
well at least its good to know that a7 its not 100% discontinued and keeps some update.

do i wil wait for that poublic beta to turn public release

Re: Gamestudio 7.85 interim version [Re: Landixus] #326433
06/01/10 04:24
06/01/10 04:24
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
jcl please can you make the way we work with ent_blend easier? Most of people need smooth changing between animations, not terrible like ent_animate works frown please can you make ent_blend work like ent_animate? I mean, we just call it, and it will work smoother? Not for blending animations, but for smoother changing between them.
Code:
if(key_w)
{
   ent_animate(my,"walk",walk_,ANM_CYCLE); 
   // so it plays walking animations here
}
else
{
   ent_animate(my,"idle",idle_,ANM_CYCLE); 
   //and when it stopes playing walking animation, changing betwen frames gonna be smooth
}


Please make it that easier to us...
Thank you and sorry for my English...


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Re: Gamestudio 7.85 interim version [Re: 3run] #326436
06/01/10 06:27
06/01/10 06:27
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
what happens if peopole do not want smoothing?

and what is it so hard about ent_blendframe?


3333333333
Re: Gamestudio 7.85 interim version [Re: Quad] #326502
06/01/10 13:11
06/01/10 13:11
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
Expert
Rei_Ayanami  Offline
Expert

Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Damn, 3run...

You will never get a good programer in that way...


ent_blend/frame is very to use! RTFM!

Last edited by Rei_Ayanami; 06/01/10 13:12.
Re: Gamestudio 7.85 interim version [Re: Rei_Ayanami] #326537
06/01/10 15:39
06/01/10 15:39
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
I'm just asking for some thing like vec_set and vec_lerp. To me they work same, but in vec_lerp you can set the speed and force of the setting vector. So I'm asking for staff like that. So it can work like this:
Code:
ent_animate(my,"walk",walk_,ANM_CYCLE,0.5);
// so 0.5 is a smooth changing between animations
// but if you do not want smooth you can play with 0.5


And I already asked to help me with working with ent_blendframe, but no one carries... So what I suppose to do then? I can make simple smooth animations between walk,run and stand with ent_blend, but it is really hard for me to add more animations to it, it needs state machine, that tells ent_blend when to start and when to stop each animations.... but if I have 100 animations?? I'll need to tell ent_blend when to start and stop for each animations?! I think better just to make it easier for every one.


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Re: Gamestudio 7.85 interim version [Re: 3run] #326539
06/01/10 15:47
06/01/10 15:47
Joined: Nov 2008
Posts: 946
T
the_clown Offline
User
the_clown  Offline
User
T

Joined: Nov 2008
Posts: 946
If you have a large amount of animations, you just have to modulize your animation framework, then find a proper way to define animations with few lines, using structs for example.

Re: Gamestudio 7.85 interim version [Re: the_clown] #326541
06/01/10 15:50
06/01/10 15:50
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
But why not make it that easier?! The way as I sad, that is gonna be the most easiest way to animate entities!


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