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how to silumate infrared view?
#325677
05/27/10 15:57
05/27/10 15:57
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Joined: Aug 2009
Posts: 1,438 Spain
painkiller
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Hi, that's my question, how can i do to simulate infrared vision
3D Gamestudio A8 Pro AMD FX 8350 4.00 Ghz 16GB RAM Gigabyte GeForce GTX 960 4GB
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Re: how to silumate infrared view?
[Re: Widi]
#325959
05/29/10 12:34
05/29/10 12:34
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painkiller
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good idea, but i've free version so i can't use shaders
3D Gamestudio A8 Pro AMD FX 8350 4.00 Ghz 16GB RAM Gigabyte GeForce GTX 960 4GB
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Re: how to silumate infrared view?
[Re: painkiller]
#325960
05/29/10 12:43
05/29/10 12:43
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Progger
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perhaps u could use a red tga sprite infont of the camera and set its alpha=50; or lower or higher
Last edited by Progger; 05/29/10 12:44.
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Re: how to silumate infrared view?
[Re: painkiller]
#326000
05/29/10 17:01
05/29/10 17:01
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painkiller
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after seeing this picture: I've thougth use a sprite in the camera, like progger and hummer told to me, and use a texture for the models with the diferent red tones, so the model texture will be in heat colors, instead of real colors, but how i can do to change the texture in-game in order to change from normal vision to heat vision?
Last edited by painkiller; 05/29/10 17:02.
3D Gamestudio A8 Pro AMD FX 8350 4.00 Ghz 16GB RAM Gigabyte GeForce GTX 960 4GB
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Re: how to silumate infrared view?
[Re: Slin]
#326007
05/29/10 18:11
05/29/10 18:11
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Hummel
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like progger and hummer told to me it´s actually 'hummeL' -.-
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Re: how to silumate infrared view?
[Re: Slin]
#326008
05/29/10 18:13
05/29/10 18:13
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painkiller
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ok thanks Slin like progger and hummer told to me it´s actually 'hummeL' -.- huh sorry
Last edited by painkiller; 05/29/10 18:14.
3D Gamestudio A8 Pro AMD FX 8350 4.00 Ghz 16GB RAM Gigabyte GeForce GTX 960 4GB
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