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how to silumate infrared view? #325677
05/27/10 15:57
05/27/10 15:57
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline OP
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painkiller  Offline OP
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Hi, that's my question, how can i do to simulate infrared vision


3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB
Re: how to silumate infrared view? [Re: painkiller] #325679
05/27/10 16:14
05/27/10 16:14
Joined: Aug 2007
Posts: 1,922
Schweiz
Widi Offline
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Widi  Offline
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Schweiz
You can use a shader that changed all colors in the red range.

Re: how to silumate infrared view? [Re: Widi] #325959
05/29/10 12:34
05/29/10 12:34
Joined: Aug 2009
Posts: 1,438
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painkiller Offline OP
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painkiller  Offline OP
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good idea, but i've free version so i can't use shaders


3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB
Re: how to silumate infrared view? [Re: painkiller] #325960
05/29/10 12:43
05/29/10 12:43
Joined: Sep 2009
Posts: 496
P
Progger Offline
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Progger  Offline
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Joined: Sep 2009
Posts: 496
perhaps u could use a red tga sprite infont of the camera
and set its alpha=50; or lower or higher

Last edited by Progger; 05/29/10 12:44.

asking is the best Way to get help laugh laugh laugh
Re: how to silumate infrared view? [Re: Progger] #325962
05/29/10 13:19
05/29/10 13:19
Joined: Mar 2006
Posts: 2,252
Hummel Offline
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Hummel  Offline
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and use the bright flag for the sprite

Re: how to silumate infrared view? [Re: Hummel] #325990
05/29/10 16:00
05/29/10 16:00
Joined: Aug 2009
Posts: 1,438
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painkiller Offline OP
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painkiller  Offline OP
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i want to have something like this, obiously simplified, withot the blury area around the people




3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB
Re: how to silumate infrared view? [Re: painkiller] #326000
05/29/10 17:01
05/29/10 17:01
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline OP
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painkiller  Offline OP
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after seeing this picture:



I've thougth use a sprite in the camera, like progger and hummer told to me, and use a texture for the models with the diferent red tones, so the model texture will be in heat colors, instead of real colors, but how i can do to change the texture in-game in order to change from normal vision to heat vision?

Last edited by painkiller; 05/29/10 17:02.

3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB
Re: how to silumate infrared view? [Re: painkiller] #326002
05/29/10 17:08
05/29/10 17:08
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
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Slin  Offline
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ent_setskin wink

Re: how to silumate infrared view? [Re: Slin] #326007
05/29/10 18:11
05/29/10 18:11
Joined: Mar 2006
Posts: 2,252
Hummel Offline
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Hummel  Offline
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Quote:
like progger and hummer told to me

it´s actually 'hummeL' -.-

Re: how to silumate infrared view? [Re: Slin] #326008
05/29/10 18:13
05/29/10 18:13
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline OP
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painkiller  Offline OP
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Posts: 1,438
Spain
ok thanks Slin wink

Originally Posted By: Hummel
Quote:
like progger and hummer told to me

it´s actually 'hummeL' -.-


huh sorry sick

Last edited by painkiller; 05/29/10 18:14.

3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB
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