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Re: how to silumate infrared view? [Re: painkiller] #326011
05/29/10 18:32
05/29/10 18:32
Joined: Aug 2009
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painkiller Offline OP
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painkiller  Offline OP
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I've had a better idea, I can set sun_color to blue instead of using a sprite, so te red colors of the enitities will be seen


3D Gamestudio A8 Pro
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Re: how to silumate infrared view? [Re: painkiller] #326024
05/29/10 20:12
05/29/10 20:12
Joined: Jul 2004
Posts: 1,710
MMike Offline
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MMike  Offline
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in case of texture it will be very weird, because the colors red comes from the inside, when the person is in front you see red, but when its left, you see red inside but on the surface its not red..

I think you need a shader, that has some kind of fog oulining the surface or something.
depends on the project.

Re: how to silumate infrared view? [Re: MMike] #326055
05/29/10 23:49
05/29/10 23:49
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Posts: 1,438
Spain
painkiller Offline OP
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painkiller  Offline OP
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you're right, but in free version i can't use shaders, so i need to do it in another way


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