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Re: Unity 3 announced [Re: Cowabanga] #321401
04/28/10 21:54
04/28/10 21:54
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
An mmo made by 3 guys in 3 months with Unity !

Unity mmo

Yeah MMO is possible with Unity and few people , but if you use the right network lib and really skilled artist.
This mmo is done i think just to demonstrate the network lib capablity , if i have read well.
For this game they used Badumna Network Suite.
badumna

Re: Unity 3 announced [Re: ratchet] #321403
04/28/10 22:18
04/28/10 22:18
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Online
Senior Expert
Quad  Online
Senior Expert

Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
if you use the right network lib and really skilled artist, you can make mmo with almost any indie grade engine.


3333333333
Re: Unity 3 announced [Re: Quad] #321406
04/28/10 22:26
04/28/10 22:26
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
I really love the style of the game

Re: Unity 3 announced [Re: ventilator] #321426
04/29/10 05:36
04/29/10 05:36
Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
Frederick_Lim Offline
User
Frederick_Lim  Offline
User

Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
Originally Posted By: ventilator
theoretically they could do a c# to c compiler. tongue


Another engine is going to this direction, you have the choice of using C/C++/Objective C/LUA scripting to C translation.

http://developer.stonetrip.com/index.php...p;limitstart=12

Re: Unity 3 announced [Re: zeusk] #325399
05/26/10 12:45
05/26/10 12:45
Joined: Apr 2010
Posts: 265
V
Vinous_Beret Offline
Member
Vinous_Beret  Offline
Member
V

Joined: Apr 2010
Posts: 265
come an guys,3dgs is great tool,but sure it need some small improvements,especially MED WED,lite-c is OK,I agree with you,but don't forget
"the ease of use",and they already developing a new engine(A8),
plus...wait a minute who am i kidding,,,the glorious old days of almighty 3dgs
are gone..with no return..
grin sound's poetical lol.

Re: Unity 3 announced [Re: Vinous_Beret] #326145
05/30/10 18:18
05/30/10 18:18
Joined: May 2005
Posts: 819
U.S.
Why_Do_I_Die Offline
Warned
Why_Do_I_Die  Offline
Warned

Joined: May 2005
Posts: 819
U.S.
we'll all miss gamestudio , when I got into game dev gamestudio was the best there was, well with torque but 3DGS was hands down the best for indie dev because of it's power and ease of use. But as the other engines have started to vastly progress , gamestudio seems to be staying farther and farther behind. But they ARE working on A8 , so who knows , maybe , just maybe , they might surprise us and release a kick ass GameStudio. But in all truth , I HIGHLY doubt , though only time will tell.

Re: Unity 3 announced [Re: Why_Do_I_Die] #326162
05/30/10 20:04
05/30/10 20:04
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
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fogman  Offline
Expert
F

Joined: Apr 2005
Posts: 4,506
Germany
March 27, 2008:
"The A7 version sold more copies since its 2007 release
than its A6 predecessor in its whole lifetime."

I would call this a success.


no science involved
Re: Unity 3 announced [Re: fogman] #326184
05/30/10 22:47
05/30/10 22:47
Joined: Apr 2010
Posts: 265
V
Vinous_Beret Offline
Member
Vinous_Beret  Offline
Member
V

Joined: Apr 2010
Posts: 265
Originally Posted By: fogman
March 27, 2008:
"The A7 version sold more copies since its 2007 release
than its A6 predecessor in its whole lifetime."

I would call this a success.


correct,but A6 misses alot of features relatively to A7,even though A7 is also misses alot of features relatively to other competitors Engines such as unity 2.6 not "unity 3!!",torque,...etc,
don't forget that when A6 was in it's glorious days it did'nt support SHADERs,this technology been around for long time even before A6 is out,sure A7 got alot features than A6 ,but again comparing to other competitors Engines,whell..you got the picture.

take alook at unity 2.6,great shaders,real time dynamic soft shadows,the editor is amazing,fallbacks to really old GPUs....
i think the only bad think about it is: those so many damn .DLLs created when publish grin

I love A7,but it need's alot of work,I hope A8 Won't disappoint us. wink

Re: Unity 3 announced [Re: Vinous_Beret] #326207
05/31/10 07:47
05/31/10 07:47
Joined: Oct 2006
Posts: 1,245
A
AlbertoT Offline
Serious User
AlbertoT  Offline
Serious User
A

Joined: Oct 2006
Posts: 1,245
Quote:

fallbacks to really old GPUs....


How can Unity be as fast as 3dgs even to old GPUs ?
3DGS use ABT / BSP scene management algo's , i.e a huge amount of data are precalculated
I can understand that this feature may be not that important for new GPUs capable of rendering milion tris but for old ones it should make the difference

Re: Unity 3 announced [Re: AlbertoT] #326210
05/31/10 08:28
05/31/10 08:28
Joined: May 2005
Posts: 819
U.S.
Why_Do_I_Die Offline
Warned
Why_Do_I_Die  Offline
Warned

Joined: May 2005
Posts: 819
U.S.
@AlbertoT I think what he meant was that shaders have good fallbacks to older hardware. So you can have your game with shaders, and if somebody plays it with a pc that doesn't support those specific shaders it will fall back to an older version of the shaders that the pc supports.

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