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Re: Augmented Reality [Re: Superku] #326533
06/01/10 15:30
06/01/10 15:30
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline OP
Expert
Slin  Offline OP
Expert

Joined: May 2005
Posts: 2,713
Lübeck
Thanks for remembering me on the ang_ functions muffel. ang_rotate fixed at least one problem.




Last edited by Slin; 06/01/10 18:50.
Re: Augmented Reality [Re: Slin] #326549
06/01/10 16:10
06/01/10 16:10
Joined: May 2007
Posts: 2,043
Germany
Lukas Offline

Programmer
Lukas  Offline

Programmer

Joined: May 2007
Posts: 2,043
Germany
Wow, this looks awesome! I always wanted to do something like that but I never knew how and didn't have enough time to learn how to use stuff like the ARToolKit.

Re: Augmented Reality [Re: Lukas] #326586
06/01/10 18:58
06/01/10 18:58
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Nice little toy, that you've got there! Don't touch her breasts! She'll kill you! tongue grin

Re: Augmented Reality [Re: Pappenheimer] #326604
06/01/10 19:49
06/01/10 19:49
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline OP
Expert
Slin  Offline OP
Expert

Joined: May 2005
Posts: 2,713
Lübeck
Well, I decided to upload this project: http://www.slindev.com/files/codes/AckR_V0_5.zip
The position seems quite correct, but the objects rotation is wrong. Check out Main.cpp in the Source/AckR folder, if you want to have a look at that.
To compile the dll, you should link against gamestudios adll.lib (it works without as well, with some adjustements, but this makes it a bit easier) and you have to also link libAR.lib and libARVideo.lib, which you can get from the ARToolKit download here: http://www.hitl.washington.edu/artoolkit/download/
The code itself should be self explaining.
To test what I´ve got so far, just plug in a web cam, print out the markers from the Markers folder, run main.c and put the markers in front of your webcam.

It would be über-awesome, if someone could help me fixing it...



Last edited by Slin; 06/01/10 21:27.
Re: Augmented Reality [Re: Slin] #326759
06/02/10 18:45
06/02/10 18:45
Joined: Jan 2009
Posts: 76
V
V_Software Offline
Junior Member
V_Software  Offline
Junior Member
V

Joined: Jan 2009
Posts: 76
nice to see someone playing with ARToolKit and Acknex grin

Last edited by V_Software; 06/02/10 18:45.
Re: Augmented Reality [Re: Superku] #326767
06/02/10 19:16
06/02/10 19:16
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
Expert
sPlKe  Offline
Expert

Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
HOLY! WOW! (plans a new reveal trailer for his popeye game (now with ne character named bill) with himself in...

"Hi Bill"
"Hi SPike, Wazzup?"
"Oh Nuthin man, nuthin..."

AWESOME!

Re: Augmented Reality [Re: sPlKe] #327115
06/04/10 17:06
06/04/10 17:06
Joined: Jan 2007
Posts: 1,565
innsbruck, austria
achaziel Offline
Serious User
achaziel  Offline
Serious User

Joined: Jan 2007
Posts: 1,565
innsbruck, austria
Originally Posted By: sPlKe
HOLY! WOW! (plans a new reveal trailer for his popeye game (now with ne character named bill) with himself in...

"Hi Bill"
"Hi SPike, Wazzup?"
"Oh Nuthin man, nuthin..."

AWESOME!


"Whazzup?"

"Nothin.... just watchin' a game, havin' a bud...."

"True.... True..."


btt: holy flying cow. that's plain awesome.


Yeah, but... Who is Lu?
Re: Augmented Reality [Re: achaziel] #327153
06/04/10 20:21
06/04/10 20:21
Joined: Feb 2008
Posts: 3,232
Australia
EvilSOB Offline
Expert
EvilSOB  Offline
Expert

Joined: Feb 2008
Posts: 3,232
Australia
Slin,
my apologies go drifting a little off topic here, but check this out...

http://www.youtube.com/watch?v=0h-RhyopUmc&feature=related

Think on this... How cool would it be if you could use AckR to simulate the 'reactable' concept?
You could use the AckR symbols on bits of cardboard to schieve
the same results if we can get A7 to reproduce the sounds...

Off-topic complete...

[EDIT] Once I find where Ive hidden my webcam Im gunna have a play...


"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial
Re: Augmented Reality [Re: EvilSOB] #327159
06/04/10 20:37
06/04/10 20:37
Joined: Oct 2007
Posts: 5,209
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,209
İstanbul, Turkey
hmm, check openCV too. i worked with it for a school project, it can be done with a7 and opencv easily i guess. (you can detect hand movement and boxes etc.)


3333333333
Re: Augmented Reality [Re: Quad] #327160
06/04/10 20:39
06/04/10 20:39
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
Expert
fogman  Offline
Expert
F

Joined: Apr 2005
Posts: 4,506
Germany
Slin, you´re always good to give us a surprise...


no science involved
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