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Re: .WRS Unpacker tool.
[Re: 3run]
#327035
06/04/10 09:29
06/04/10 09:29
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Joined: Jul 2008
Posts: 894
TechMuc
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User
Joined: Jul 2008
Posts: 894
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Re: .WRS Unpacker tool.
[Re: 3run]
#327108
06/04/10 16:31
06/04/10 16:31
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Joined: Apr 2010
Posts: 265
Vinous_Beret
Member
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Member
Joined: Apr 2010
Posts: 265
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Actually, all packers that pack the whole game into one exe have to unpack all files into a temporary folder, which means they are exposed on the hard disk and you just have to find them with the windows search feature or manually. true,but i thought the packed software/game's files are automatically removed after the game is closed. MOLEBOX FAQ: Does MoleBox extract packed data files on the hard disk?
No. All the necessary data are extracted directly into memory when they are required. Your files are safely stored in the package. The only exception is made up of fonts which are registered with WinAPI RegisterFont() function prior to using. This function require font file to be extracted on the disk.
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Re: .WRS Unpacker tool.
[Re: Vinous_Beret]
#327112
06/04/10 16:42
06/04/10 16:42
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Joined: May 2007
Posts: 2,043 Germany
Lukas
Programmer
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Programmer
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Posts: 2,043
Germany
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Actually, all packers that pack the whole game into one exe have to unpack all files into a temporary folder, which means they are exposed on the hard disk and you just have to find them with the windows search feature or manually. true,but i thought the packed software/game's files are automatically removed after the game is closed. Yes, but you can just minimize the game and look for the files. MOLEBOX FAQ: [quote] Does MoleBox extract packed data files on the hard disk?
No. All the necessary data are extracted directly into memory when they are required. Your files are safely stored in the package. The only exception is made up of fonts which are registered with WinAPI RegisterFont() function prior to using. This function require font file to be extracted on the disk.
Really? Then it's harder to find the files. But I wonder how this works. Because to make the game run as if the files were on the hard disk, I think it has to create a virtual drive. And that would make it easier to steal the files.
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Re: .WRS Unpacker tool.
[Re: Lukas]
#327113
06/04/10 17:02
06/04/10 17:02
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Joined: Apr 2005
Posts: 4,506 Germany
fogman
Expert
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Expert
Joined: Apr 2005
Posts: 4,506
Germany
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Contrary to simple models (and perhaps common belief), the contents of modern SDRAM modules are not lost immediately when the computer is shut down; instead, the contents fade away, a process that takes only seconds at room temperatures, but which can be extended to minutes at low temperatures. It is therefore possible to recover any data stored in ordinary working memory (i.e. the SDRAM modules).[7] This is sometimes referred to as a cold boot attack or ice-man attack.
http://en.wikipedia.org/wiki/Random-access_memoryJust forget about 100% security, unless you work at / for CERN or something similar.
no science involved
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Re: .WRS Unpacker tool.
[Re: Lukas]
#327114
06/04/10 17:04
06/04/10 17:04
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Joined: Apr 2010
Posts: 265
Vinous_Beret
Member
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Member
Joined: Apr 2010
Posts: 265
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Really? Then it's harder to find the files. But I wonder how this works. Because to make the game run as if the files were on the hard disk, I think it has to create a virtual drive. And that would make it easier to steal the files. i tried hard to find any file extracted of my game,but couldn't find any,iam not sure about the virtual drive though. MOLEBOX FAQ: If the application and its data files are loaded directly to memory, does this set the minimum required RAM on the end-user computer equal to the overall application size?
No, we do not load all the data to the RAM in the same time. Only a small 'launcher' module is loaded, and it extracts the necessary data only when they are required.
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