DevoN, that isn´t really a glitch. It is just the markers which aren´t completely visible to the camera and thus can´t be detected correctly.
Richi007, I am thinking about that, but didn´t come to a decision yet, as I am only very partly happy with what I´ve got so far.
BoH_Havoc, I am using gamestudio bitmaps and entities and am just getting the entity position and rotation from ARToolKit. Everything else is handled by A7 and DirectX.
If anyone is really good at coordinate systems, matrices, vectors and quaternions it would be great if you could help me figure out on how to get correct position and rotation values from the matrix provided by ARToolKit. As so far it is only partly correct. If you think that you can and want to help me I would be more than happy if you could contact me through pm or this thread.
These are the only information I found about ARToolKit:
http://www.hitl.washington.edu/artoolkit/documentation/cs.htmWhat I´ve got is a 3x4 matrix and I want to extract the position and the rotation as euler angles, so that it can be directly assigned to a gamestudio entity.
If I get this to work correctly, I will of course share the whole stuff.