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Re: War Cloud [Re: EvilSOB] #327846
06/08/10 20:25
06/08/10 20:25
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
Senior Expert
3run  Offline OP
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
I know EvilSOB I'm not good at particles at all, I need to learn more laugh


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Re: War Cloud [Re: 3run] #327854
06/08/10 20:50
06/08/10 20:50
Joined: Feb 2008
Posts: 3,232
Australia
EvilSOB Offline
Expert
EvilSOB  Offline
Expert

Joined: Feb 2008
Posts: 3,232
Australia
Join the club dude laugh
Its the only thing I could actually find wrong, so be happy!


"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial
Re: War Cloud [Re: EvilSOB] #327858
06/08/10 21:06
06/08/10 21:06
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
Senior Expert
3run  Offline OP
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
What club do you mean laugh sorry for misunderstanding dude laugh My English is really not good enough laugh


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Re: War Cloud [Re: EvilSOB] #327861
06/08/10 21:17
06/08/10 21:17
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
The movement is silky-smooth. I like how the camera moves with all the player's actions, and it's never sudden (for example, when the player gets onto a ladder).

I wonder of the code could be more efficient, though. I was getting some serious frame-rate hits sometimes, with no obvious reason.

One thing you need to look out for: I jumped on the BBOX sphere and got completely stuck. Most of the time I slid off, but I got totally stuck once, and the player couldn't move anywhere.

You've done a great job demonstrating the motion system, but for my personal tastes I'd have the player move a bit slower when not sprinting.

It'd be interesting to see how well it works on a terrain with slopes and stuff.

Keep it up!

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Re: War Cloud [Re: JibbSmart] #327862
06/08/10 21:30
06/08/10 21:30
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
Serious User
Rackscha  Offline
Serious User

Joined: Dec 2008
Posts: 1,218
Germany
Awesome movement.

Maybe you cold do a Tutorial on how to create smooth movement for the player and camera?

Would be nice wink


Greets
Rackscha


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Re: War Cloud [Re: Rackscha] #327864
06/08/10 21:48
06/08/10 21:48
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
Senior Expert
3run  Offline OP
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
That's all be cause of the gravity script I made, c_trace ignores models, so players gravity works only when there is a level block under players feet, so when you stacked on the BBOX models, thats be cause c_trace do not detect that sphere model, and gravity was pulling player down, but there was a collusion, so player got stacked tongue I do not know how to figer out with gravity (any advices will be very nice, please if some one has any idea PM me). As I sad few posts before, I'm thinking about making my game exactly same with Call of Duty 1. So player will not be able to sprint, he will be always running, but speed will depends on the weapon, and I'm thinking about starting with multiplayer part of the project, but I don't really know, to start making it by learning with GSnet or Anet, I need your advices guys.

Ohh, and about tutorials, I think I'll made some but not now, I'm really busy now, with all this multiplayer and model makings and so on laugh Sorry for that.

Last edited by 3run; 06/08/10 21:51. Reason: Add just something about tutorials

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Re: War Cloud [Re: 3run] #327865
06/08/10 22:00
06/08/10 22:00
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Better stop or don't start with multiplayer yet, you will need much more experience, esp. a playable multiplayer shooter is very hard to make.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

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Re: War Cloud [Re: Superku] #327866
06/08/10 22:10
06/08/10 22:10
Joined: Feb 2008
Posts: 3,232
Australia
EvilSOB Offline
Expert
EvilSOB  Offline
Expert

Joined: Feb 2008
Posts: 3,232
Australia
By 'join the club" i meant,
"join the large group of people who arent very good with particles yet"

laugh


"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial
Re: War Cloud [Re: EvilSOB] #327875
06/08/10 23:47
06/08/10 23:47
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
Senior Expert
3run  Offline OP
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
Ohhh grin I'll my friend laugh I'm in wink Superku, I'm not going to stop! Yes I need some more experience, but how do I suppose to get any experience if I'm going to stop?!


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Re: War Cloud [Re: 3run] #327876
06/08/10 23:51
06/08/10 23:51
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Quote:
Yes I need some more experience, but how do I suppose to get any experience if I'm going to stop?!


That is of course correct, but focus on the singleplayer first, then you can try to make a multiplayer mode, otherwise you will probably get disappointed.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
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