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Re: Shade-C v0.91 BETA S1 [Re: Nowherebrain] #341069
09/10/10 11:35
09/10/10 11:35
Joined: Oct 2006
Posts: 470
Balkan
Ganderoleg Offline
Senior Member
Ganderoleg  Offline
Senior Member

Joined: Oct 2006
Posts: 470
Balkan
Sorry, just a small digression..

@PietroNifosi
You could try exporting your model in FBX format (with smooth groups arranged the way you want them) & then do Atlas Mapping in MED, so that you get second skin UV map directly from the game file. Check out my shadowmapping example if you have time:
http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=341024#Post341024


>>Demos free3DModels Tutorials<<
>>>>>>> by Pavle Nikolic <<<<<<<

Re: Shade-C v0.91 BETA S1 [Re: Ganderoleg] #341078
09/10/10 12:59
09/10/10 12:59
Joined: Jun 2004
Posts: 655
to your left
BoH_Havoc Offline OP
User
BoH_Havoc  Offline OP
User

Joined: Jun 2004
Posts: 655
to your left
Hi,

yes i'm still working on it and there's a lot going on behind the scenes. laugh

I'm currently finishing up ssao (not the one HeelX posted, the algorythm i use is ~4x faster and more accurate) and dynamic global illumination and then plan to implement hybrid deferred lighting. I also started work on shadows for dynamic lights and there's a camera motion blur effect now as well as other new effects (don't have the list at hand right now as i'm at work, but there's lots of new stuff). All effects now also work with splitscreen/multi-view games (except for shadows).

I recently bought the sci-fi corridor pack from dexsoft as well as the sci-fi soldier, so i'll post some screens with these assets once the deferred lighting is finished.
I might post some ssao+gi screens before once i'm satisfied with the looks.

Sorry for the long delay, but i want the next release to be as stable as possible with as much effects as possible and as easy to use as possible laugh

In short: I want the next release to kick ass wink


Shade-C EVO Lite-C Shader Framework
Re: Shade-C v0.91 BETA S1 [Re: BoH_Havoc] #341081
09/10/10 13:31
09/10/10 13:31
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Originally Posted By: BoH_Havoc
I recently bought the sci-fi corridor pack from dexsoft as well as the sci-fi soldier, so i'll post some screens with these assets once the deferred lighting is finished.


Please let me know when you need any help with this, e.g. some special cuts for better smoothing. All these meshes are closed to work with stencils but they could look too smooth in Gamestudio. When you dont need stencils then we can split vertices on some edges to improve the visuals.


Models, Textures and Games from Dexsoft
Re: Shade-C v0.91 BETA S1 [Re: Machinery_Frank] #341092
09/10/10 16:09
09/10/10 16:09
Joined: Oct 2006
Posts: 470
Balkan
Ganderoleg Offline
Senior Member
Ganderoleg  Offline
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Joined: Oct 2006
Posts: 470
Balkan
This is great news smile
Will there also be some updates to my favorite module, HDR?


>>Demos free3DModels Tutorials<<
>>>>>>> by Pavle Nikolic <<<<<<<

Re: Shade-C v0.91 BETA S1 [Re: Ganderoleg] #345395
10/25/10 19:47
10/25/10 19:47
Joined: Nov 2007
Posts: 318
Brasil, Paraná
NeoNeper Offline
Senior Member
NeoNeper  Offline
Senior Member

Joined: Nov 2007
Posts: 318
Brasil, Paraná
Hellooo brothers..
The havoc did Abandoned the OpenSource Project of the Shade-C?


Please! Use easy words to be translated. because my English is not very good! Grateful.
_______________________________________________________
Re: Shade-C v0.91 BETA S1 [Re: NeoNeper] #345397
10/25/10 19:58
10/25/10 19:58
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
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Joined: May 2009
Posts: 5,370
Caucasus
Is there any news? I hope project isn't dead frown


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: Shade-C v0.91 BETA S1 [Re: 3run] #345485
10/26/10 19:51
10/26/10 19:51
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
Expert
Germanunkol  Offline
Expert

Joined: Jun 2006
Posts: 2,640
Earth
It's not. He's working on it. Quite actively in the past few days from what I gathered. laugh


~"I never let school interfere with my education"~
-Mark Twain
Re: Shade-C v0.91 BETA S1 [Re: Germanunkol] #345486
10/26/10 19:55
10/26/10 19:55
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
Serious User
darkinferno  Offline
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
seconded [is tht a word? lol]

anyways he's still on it actually, did some very useful stuff, the only problem is WHEN it'll be released..

however, am sure games from this community will never look the same once he gets it out wink

Re: Shade-C v0.91 BETA S1 [Re: darkinferno] #345492
10/26/10 20:54
10/26/10 20:54
Joined: Jun 2004
Posts: 655
to your left
BoH_Havoc Offline OP
User
BoH_Havoc  Offline OP
User

Joined: Jun 2004
Posts: 655
to your left
As mentioned, still working on it and finally getting somewhere laugh

->





Shade-C EVO Lite-C Shader Framework
Re: Shade-C v0.91 BETA S1 [Re: BoH_Havoc] #345495
10/26/10 20:59
10/26/10 20:59
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
Damn laugh This screens look so cool and real!!!
I'm gonna buy a commercial version of GS, to use this in my project grin


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
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