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Env- & Specular Bumpmapping DX9
#32882
09/07/04 21:15
09/07/04 21:15
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Joined: Aug 2002
Posts: 3,258 Mainz
oliver2s
OP
Expert
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OP
Expert
Joined: Aug 2002
Posts: 3,258
Mainz
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Here is a shader adaption from ATI's Rendermonkey. Its an Environment Bumpmapping shader and a Specular Bumpmapping shader. I know, the most of you can't use this now because the DX9 interface is only non-public beta. The shader needs a DX9 card with VS.2.0 & PS.2.0.
Here's a shot:
and here's a testlevel with the resources (only betatesters can use this at moment):
http://web108.webbox180.server-home.org/Bilder/shader_test.zip
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Re: Env- & Specular Bumpmapping DX9
[Re: oliver2s]
#32883
09/07/04 21:55
09/07/04 21:55
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Joined: Jan 2004
Posts: 620 Germany
TimeOut
User
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User
Joined: Jan 2004
Posts: 620
Germany
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Looks very very good. When came 6.3 for the other users?
Athlon 64 3700+
2048 MB DDR PC400 Dual Corsair
XFX Geforce 7800 GT
A6 Commercial 6.4
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Re: Env- & Specular Bumpmapping DX9
[Re: oliver2s]
#32891
08/22/05 08:48
08/22/05 08:48
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Joined: Aug 2005
Posts: 107
NMS
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Member
Joined: Aug 2005
Posts: 107
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