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Re: A8 [Re: HeelX] #322358
05/06/10 10:54
05/06/10 10:54
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
Serious User
PadMalcom  Offline
Serious User

Joined: Mar 2006
Posts: 1,993
Karlsruhe
@HeelX: Do you remember the old tool by Realspawn called something like "WDL Library (Gold)"? This is what I mean. And yes, the snippes should be Gamestudio specific!

Re: A8 [Re: PadMalcom] #325385
05/26/10 11:40
05/26/10 11:40
Joined: Apr 2010
Posts: 265
V
Vinous_Beret Offline
Member
Vinous_Beret  Offline
Member
V

Joined: Apr 2010
Posts: 265
i think they should replace MED,not upgrading MED or make anew one,but like other professional Engines,maybe a plugin for 3dsmax_maya_softimage_etc..
to export the model directly from these tools,this is better than making your models in third_pary tools then import them to MED to find yourself fighting it to make things right,f.i:bones-animation-some times textures.
and i am pretty sure that almost no one is using MED to design,but only to export models to (*.mdl)"well,at least not serious user's".

Re: A8 [Re: Vinous_Beret] #325387
05/26/10 11:47
05/26/10 11:47
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
Serious User
Rackscha  Offline
Serious User

Joined: Dec 2008
Posts: 1,218
Germany
I Agree, give us some propper Blender support for weightpainting.

I was happy when i read that A7 COM supports weightpainting too, but its not capable of importing it properly from FBX(do this update for A7)

frown

EDIT: oh they added a new fbx importer to med with the new beta

Greets
Rackscha

Last edited by Rackscha; 05/26/10 12:03.

MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: A8 [Re: Rackscha] #325395
05/26/10 12:21
05/26/10 12:21
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
@Rackscha, i remember seeing a FBX update for blender last week on somewhwre, you may search for it.


3333333333
Re: A8 [Re: Quad] #325398
05/26/10 12:39
05/26/10 12:39
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
Serious User
Rackscha  Offline
Serious User

Joined: Dec 2008
Posts: 1,218
Germany
So yout hink the blender fbx exporter is the problem?
Might give it a try.

Greets
Rackscha


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: A8 [Re: Rackscha] #325402
05/26/10 13:08
05/26/10 13:08
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
I'll try and see if it's working for 3dsmax-exported-fbx models.


3333333333
Re: A8 [Re: Quad] #326373
05/31/10 18:39
05/31/10 18:39
Joined: Jan 2009
Posts: 76
V
V_Software Offline
Junior Member
V_Software  Offline
Junior Member
V

Joined: Jan 2009
Posts: 76
just a little question, will A8 at least have shader support for the free edition? Don't wanna step into discussion of it, just want to know this little fact for me, wheter it will inlude Shader Support for the free Edition or not. Didn't find any information about this, sorry if it is somewhere and I didn't see it well.

Last edited by V_Software; 05/31/10 18:46.
Re: A8 [Re: V_Software] #329471
06/20/10 10:26
06/20/10 10:26
Joined: Feb 2010
Posts: 886
Random Offline
User
Random  Offline
User

Joined: Feb 2010
Posts: 886
I have a question.
When I buy now 3d games studios A7 Commercial Edition, from the gamestudios side.
Is it true that I can update it to A8 for free??



Re: A8 [Re: Random] #329475
06/20/10 11:08
06/20/10 11:08
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
Expert
sPlKe  Offline
Expert

Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
Originally Posted By: Random
I have a question.
When I buy now 3d games studios A7 Commercial Edition, from the gamestudios side.
Is it true that I can update it to A8 for free??


YES

Re: A8 [Re: sPlKe] #329596
06/21/10 13:21
06/21/10 13:21
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline
Expert
Espér  Offline
Expert

Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Question:
will A8 Be able to use more Model formats than mdl?
Like.. Full use if 3ds or/and fbx...
That would make some Things easier...


Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
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