1 registered members (AndrewAMD),
972
guests, and 3
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: A8
[Re: 3run]
#329747
06/22/10 15:35
06/22/10 15:35
|
Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
Expert
|
Expert
Joined: Apr 2007
Posts: 3,751
Canada
|
If you mean this argument for real, you are either stupid or haven't seen the real world.
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
|
|
|
Re: A8
[Re: 3run]
#329750
06/22/10 15:56
06/22/10 15:56
|
Joined: Nov 2008
Posts: 946
the_clown
User
|
User
Joined: Nov 2008
Posts: 946
|
U also forget that all these games are produced with high effort, by highly experienced and skilled people, who are PAID for handling it; Also, its unecessairy for an indy engine like A8: Just wont live up the costs for most people. A8 would also get much more expensive by including that.
Last edited by the_clown; 06/22/10 15:57.
|
|
|
Re: A8
[Re: 3run]
#329769
06/22/10 19:16
06/22/10 19:16
|
Joined: Sep 2003
Posts: 9,859
FBL
Senior Expert
|
Senior Expert
Joined: Sep 2003
Posts: 9,859
|
Very popular game engine and games using this "expensive and complicated method": 1 - GTA IV 2 - Assassins Creed 3 - Star Wars: Force Unleashed 4 - Indiana Jones 2008 (not sure about the existing of this game) This more sounds like a point AGAINST euphorica.
|
|
|
Re: A8
[Re: FBL]
#329772
06/22/10 19:35
06/22/10 19:35
|
Joined: Jul 2009
Posts: 1,198 Berlin, Germany
Liamissimo
Serious User
|
Serious User
Joined: Jul 2009
Posts: 1,198
Berlin, Germany
|
Hehe But nooo, the Physics of GTA IV are awesome! The best i've ever seen in games. How the persons moved when you were driving on them...AMAZING!
"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen." -JCL, 2011
|
|
|
|