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second uv set #329715
06/22/10 09:18
06/22/10 09:18
Joined: Jan 2010
Posts: 150
iran - tehran
F
flatron Offline OP
Member
flatron  Offline OP
Member
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Joined: Jan 2010
Posts: 150
iran - tehran
i have an object that has 2 uv set. now how can i active and use second uv in game?
in first uv i have texture and in second i have shadow.

Re: second uv set [Re: flatron] #329755
06/22/10 16:27
06/22/10 16:27
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Load it in MED, Edit --> Activate second skin set, save it.

Re: second uv set [Re: Pappenheimer] #330675
06/29/10 06:37
06/29/10 06:37
Joined: Jan 2010
Posts: 150
iran - tehran
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flatron Offline OP
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flatron  Offline OP
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Joined: Jan 2010
Posts: 150
iran - tehran
i have level whith about 350 object that made in 3dsmax and all of them has second uvset.
how can i export all of them into med and with second uvset?

thank you.

Re: second uv set [Re: flatron] #330677
06/29/10 07:43
06/29/10 07:43
Joined: Oct 2004
Posts: 897
Lgh
rojart Offline
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rojart  Offline
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Joined: Oct 2004
Posts: 897
Lgh
The best way is to export all models as one fbx format, then import it in WED
- File New Level
- Import Level form FBX 2010
But firstly create an "yourFBXname.imfl" file in the same FBX file folder, edit and save it as as_model="*";
Now you have all models converted with LM.

Last edited by rojart; 06/29/10 07:47.

Regards, Robert

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