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Re: A8 [Re: Espér] #329616
06/21/10 15:04
06/21/10 15:04
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
unneeded imo, that would require alot of work with a little gain,

fbx wont directly work and will have a lot of problems and it will be very hard to fix without an editor like med.


3333333333
Re: A8 [Re: Quad] #329622
06/21/10 15:52
06/21/10 15:52
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline
Expert
Espér  Offline
Expert

Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
unneeded.. if you would have the same porblems with MED´s convertings.. You wuldn´t say that

Each 3ds, or fbx has:
- inverted normals
- NO Skins/Matrrials/Textures
- Missing vertexes
- No Animation

So.. working with MED is crap.. and using 3ds/fbx from 3dsmax or C4D is not working correctly... *tried to reinstall many times Y_Y*

For me.. It´s the thing i need most!


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Re: A8 [Re: Espér] #329623
06/21/10 15:55
06/21/10 15:55
Joined: May 2007
Posts: 2,043
Germany
Lukas Offline

Programmer
Lukas  Offline

Programmer

Joined: May 2007
Posts: 2,043
Germany
But do you think implementing 3ds/fbx support will be any easier than fixing the bugs of the import?

Re: A8 [Re: Lukas] #329624
06/21/10 16:00
06/21/10 16:00
Joined: Jan 2007
Posts: 1,619
Germany
Scorpion Offline
Serious User
Scorpion  Offline
Serious User

Joined: Jan 2007
Posts: 1,619
Germany
a direct support in the engine would be stupid imo, but a silent import/conversion would improve the workflow. So that you can open 3ds or fbx directly and it is loaded with some default settings and if you don't like the way it's loaded (which shouldn't happen too often ofc^^), you can change it afterwards in the properties panel or so..

Re: A8 [Re: Scorpion] #329627
06/21/10 16:18
06/21/10 16:18
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
@Esper, i do not have such problems, you probably doing it wrong, my skins animations and normals are importing fine.


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Re: A8 [Re: Quad] #329701
06/22/10 05:38
06/22/10 05:38
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
Will A8 support Euphoria?! You can search for it in youtube.


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Re: A8 [Re: 3run] #329702
06/22/10 06:13
06/22/10 06:13
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
Serious User
darkinferno  Offline
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
lmao... am about 99.99 percent sure it wont =)

Re: A8 [Re: darkinferno] #329743
06/22/10 15:02
06/22/10 15:02
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
But, still... there is a 0.01 percent of hope... grin


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Re: A8 [Re: 3run] #329744
06/22/10 15:07
06/22/10 15:07
Joined: Nov 2008
Posts: 946
T
the_clown Offline
User
the_clown  Offline
User
T

Joined: Nov 2008
Posts: 946
Uhmm... no.
I guess it's a 100 percent that it WONT be included:
It's expensive. It's not necessairy.
AND:
It's more complicated than the current methods, and it needs more resources, so why would they include it? Even if they would, most users wouldnt be able to handle it (me included).

Re: A8 [Re: the_clown] #329745
06/22/10 15:21
06/22/10 15:21
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
Very popular game engine and games using this "expensive and complicated method":
1 - GTA IV
2 - Assassins Creed
3 - Star Wars: Force Unleashed
4 - Indiana Jones 2008 (not sure about the existing of this game)


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