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Re: A8
[Re: Scorpion]
#329798
06/22/10 21:59
06/22/10 21:59
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,218
Germany
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@Scorpion: YEP, its not the engine itself, its the programmer. We have some skilled programmer here(shaders and things like that), but to be honest: Most programmers here(including me) are NOT professional.
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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Re: A8
[Re: Scorpion]
#329830
06/23/10 06:30
06/23/10 06:30
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Joined: Sep 2003
Posts: 9,859
FBL
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 9,859
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Better shut up everyone - if you call jcl's engine unprofessional, he'll get angry and you won't get your feature requests in A8^^ Depends on the point of view. You cannot deny that the big projects do not use A8, which is not necessarily a bad thing or does make A8 bad. However it does not make sense to integrate an expensive tool layed out for use in those big business games.
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Re: A8
[Re: FBL]
#331799
07/06/10 12:09
07/06/10 12:09
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Joined: Feb 2010
Posts: 886
Random
User
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User
Joined: Feb 2010
Posts: 886
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It makes sense! The feeling of power!!!!
No it realy makes no sense and not becouse euphorica cost over 10000 dollers...
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Re: A8
[Re: Random]
#331807
07/06/10 12:31
07/06/10 12:31
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Joined: Feb 2010
Posts: 886
Random
User
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User
Joined: Feb 2010
Posts: 886
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But will pXent realy be seportet in A8??? With flag physic, destuction physic, reaction on animations and so on. like this; link I meen without buying pXent?
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Re: A8
[Re: Random]
#332228
07/08/10 09:58
07/08/10 09:58
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Joined: Jul 2009
Posts: 1,198 Berlin, Germany
Liamissimo
Serious User
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Serious User
Joined: Jul 2009
Posts: 1,198
Berlin, Germany
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It is physx, pxent is just a wrapper for physx. So, I think all of this stuff is icluded. But another question: Is there an release date? Because summer is long and I want A8 so badly
"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen." -JCL, 2011
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