Gamestudio Links
Zorro Links
Newest Posts
Trading Journey
by howardR. 04/24/24 20:04
M1 Oversampling
by Petra. 04/24/24 10:34
Zorro FIX plugin - Experimental
by flink. 04/21/24 07:12
Data from CSV not parsed correctly
by EternallyCurious. 04/20/24 21:39
Scripts not found
by juergen_wue. 04/20/24 18:51
zorro 64bit command line support
by 7th_zorro. 04/20/24 10:06
StartWeek not working as it should
by jcl. 04/20/24 08:38
folder management functions
by VoroneTZ. 04/17/24 06:52
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
3 registered members (vicknick, howardR, sleakz), 674 guests, and 3 spiders.
Key: Admin, Global Mod, Mod
Newest Members
Mega_Rod, EternallyCurious, howardR, 11honza11, ccorrea
19048 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 1 of 2 1 2
Water HLSL work in process. #33018
09/10/04 23:16
09/10/04 23:16
Joined: Mar 2002
Posts: 1,835
Minneapolis, Minnesota, USA
Nardulus Offline OP
Serious User
Nardulus  Offline OP
Serious User

Joined: Mar 2002
Posts: 1,835
Minneapolis, Minnesota, USA
Here is a water shader I am working with that runs on ATI's and Nvidia FX video.



Thanks to Ello, I used his code to test this thing out, Oliver, Steempipe, and Alienheretic for all their contributions to understanding shaders.

Here is my revised version of Ello's Glass code setup to test my water shader.


www.bigjohngames.com/waterhlsl.zip

Re: Water HLSL work in process. [Re: Nardulus] #33019
09/10/04 23:47
09/10/04 23:47
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
Senior Expert
ello  Offline
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
woah, ocean feeling. looks really great in motion

Re: Water HLSL work in process. [Re: ello] #33020
09/11/04 03:18
09/11/04 03:18
Joined: Sep 2004
Posts: 160
Spike1215 Offline
Member
Spike1215  Offline
Member

Joined: Sep 2004
Posts: 160
Looks really good, too bad I can't use it. All these things I find really interesting always seem to be in the next update.


What has caused more deaths and cost more money than the war in Iraq? The War On Drugs. Go to http://www.leap.cc to find out more.
Re: Water HLSL work in process. [Re: Spike1215] #33021
09/11/04 03:31
09/11/04 03:31
Joined: Jul 2002
Posts: 2,813
U.S.
Nadester Offline

Expert
Nadester  Offline

Expert

Joined: Jul 2002
Posts: 2,813
U.S.
Quote:

Looks really good, too bad I can't use it. All these things I find really interesting always seem to be in the next update.



I'd like to hope that the next updates were better than the last Looks great Ken!


--Eric
Re: Water HLSL work in process. [Re: Nardulus] #33022
09/11/04 07:23
09/11/04 07:23
Joined: Dec 2003
Posts: 1,097
Maryland, USA
Steempipe Offline
Serious User
Steempipe  Offline
Serious User

Joined: Dec 2003
Posts: 1,097
Maryland, USA
Great job! This looks promising, can't wait to see a "final" version.

Re: Water HLSL work in process. [Re: Steempipe] #33023
09/11/04 09:55
09/11/04 09:55
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
William Offline
Expert
William  Offline
Expert

Joined: Aug 2001
Posts: 2,320
Alberta, Canada
Looks Great!


Check out Silas. www.kartsilas.com

Hear my band Finding Fire - www.myspace.com/findingfire

Daily dev updates - http://kartsilas.blogspot.com/
Re: Water HLSL work in process. [Re: William] #33024
09/12/04 08:25
09/12/04 08:25
Joined: Sep 2003
Posts: 3,236
San Diego, CA
M
Marco_Grubert Offline
Expert
Marco_Grubert  Offline
Expert
M

Joined: Sep 2003
Posts: 3,236
San Diego, CA
@Nardulus: I played around with the FX composer version of this and the specular reflection bias/exponent seems to make a big difference. Try lower values for larger water surfaces.

I also found this article on gamedev which has some interesting observations:
http://www.gamedev.net/columns/hardcore/rnerwater1/

Re: Water HLSL work in process. [Re: Nardulus] #33025
09/12/04 22:43
09/12/04 22:43
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
Senior Expert
ello  Offline
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
just wanted to show a result using this:

next thing should be to make it a real reflection using render-to-texture so geometry and models are in, too

Re: Water HLSL work in process. [Re: ello] #33026
12/21/05 12:00
12/21/05 12:00
Joined: Dec 2005
Posts: 17
C
CarryMay Offline
Newbie
CarryMay  Offline
Newbie
C

Joined: Dec 2005
Posts: 17
The link is broken :'(
Pleaseeeee :'( :'( :'( I want someeeee BUAAA!!!

Re: Water HLSL work in process. [Re: CarryMay] #33027
12/21/05 16:13
12/21/05 16:13
Joined: Nov 2003
Posts: 1,380
Switzerland; Zurich
S
Sebe Offline
Serious User
Sebe  Offline
Serious User
S

Joined: Nov 2003
Posts: 1,380
Switzerland; Zurich
This thread is more than a year old (last post: Sep 13 2004), so it's maybe better if you look for another shader o_O

For example this one

http://www.coniserver.net/ubbthreads/sho...part=1&vc=1

Page 1 of 2 1 2

Moderated by  Blink, Hummel, Superku 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1