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[LightFrog] Lighting System - Demo
#330482
06/27/10 20:40
06/27/10 20:40
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Joined: Mar 2006
Posts: 2,252
Hummel
OP
Expert
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OP
Expert
Joined: Mar 2006
Posts: 2,252
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Hi, I´m working on a lighting pipeline for A7 I called LightFrog. I want to give you a first idea of what I´m workin´ on. The goal is to create a pipeline supporting the most important techniques for todays game lighting. This includes basic lightsources types and materials as well as shadow mapping. I´ll also implement pp-effects like bloom, blur, SSAO and color grading stuff like 'bleach bypass': There is currently just one material for standard bumpmapping. This first Demo is not thought to give you content which can already be implemented in your projects but it´s more a test to see how far everything works now. Some problems are known like shadow issues when using small screen resolutions but compare with the pics above and see whether you can find some strange artifacts when running the demo on your systems. Get the demo from HEREAlso let me know how fast it runs. regards, EDIT1: should you get an "error in effect" message try to put the D3DCompiler_42.dll from your GS folder into the bin folder of the demo. There is a bug which causes problem with the auto switch to a fallback pipeline for computer systems which doenst support MRTs. This will be fixed in the next version.
Last edited by Hummel; 06/29/10 14:19.
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Re: [LightFrog] Lighting System - Demo
[Re: Hummel]
#330493
06/27/10 21:11
06/27/10 21:11
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,218
Germany
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Talk to JCL, Acknex needs serious lightning, and your examples are just WOW.
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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Re: [LightFrog] Lighting System - Demo
[Re: Rackscha]
#330494
06/27/10 21:14
06/27/10 21:14
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Joined: Feb 2009
Posts: 3,207 Germany, Magdeburg
Rei_Ayanami
Expert
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Expert
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
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Wow, really really nice. Looks soo great Can't find the right words I get 30-50 fps(at max display res, running at 50 Hz) - and it is looking so great Especially cause i need a good spotlight XD (btw: You've written F5 - change resolution twice) edit: my specs: Intel Pention D @ 2,8 GhZ nVidia Geforce 9600 GT 512 mb DDR3 3 GB Ram 1920x1080 Full HD Display
Last edited by Rei_Ayanami; 06/28/10 08:38.
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Re: [LightFrog] Lighting System - Demo
[Re: Rei_Ayanami]
#330496
06/27/10 21:17
06/27/10 21:17
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,218
Germany
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Just interested: Selling or just releasing for community?(or even, as sugested above) integrating for Ax?(x the number of the engine 7/8)
Got one problem:
2 examples wher it says PS2 on the lower left corner(a spotlight and another thing) just dont show up on my ATI HD 4870
EDIT: oh and is it just my weird mind or could this finally compete with UT3 engine?
Last edited by Rackscha; 06/27/10 21:18.
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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Re: [LightFrog] Lighting System - Demo
[Re: Widi]
#330504
06/27/10 21:45
06/27/10 21:45
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Joined: Apr 2005
Posts: 3,815 Finland
Inestical
Rabbit Developer
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Rabbit Developer
Joined: Apr 2005
Posts: 3,815
Finland
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I have steady 60fps at all times. (Intel Core 2 Quad 2.5GHz, ATi Radeon HD3870x2)
"Yesterday was once today's tomorrow."
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Re: [LightFrog] Lighting System - Demo
[Re: Inestical]
#330507
06/27/10 22:08
06/27/10 22:08
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,218
Germany
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Only the example with the 3spotlights+shadowmap+cookie drops to 30fps. rest is 60+ fps
ATIHD 4870 Dualcore(intel) @ 2.66GHZ
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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Re: [LightFrog] Lighting System - Demo
[Re: Rackscha]
#330508
06/27/10 22:49
06/27/10 22:49
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Joined: Mar 2006
Posts: 2,252
Hummel
OP
Expert
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OP
Expert
Joined: Mar 2006
Posts: 2,252
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2 examples wher it says PS2 on the lower left corner(a spotlight and another thing) just dont show up on my ATI HD 4870
argh, forgot to change the PS version back to 2 after debugging. ATI cards can´t handle shaders where vertex and pixel shader using different versions. You can scroll down in FX_lightPass_SL.fx and FX_lightPass_PL.fx and change PixelShader = compile ps_3_0 PS(); to PixelShader = compile ps_2_0 PS(); if you want to see them with ATI cards too. Omnidirectional Shadowmapping (sm for pointlights) is a fps killer, they are evil. It´s better to avoid them. LightFrog will be my contribution to the tools-contest, so it´ll be absolutely free.
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Re: [LightFrog] Lighting System - Demo
[Re: Hummel]
#330512
06/28/10 00:06
06/28/10 00:06
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Joined: Jan 2006
Posts: 2,157 Connecticut, USA
Blink
Expert
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Expert
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
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This is soooooo cool, hummel! good luck!
My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
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Re: [LightFrog] Lighting System - Demo
[Re: Blink]
#330513
06/28/10 00:28
06/28/10 00:28
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Joined: Oct 2007
Posts: 5,210 Ä°stanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
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this goes to the moddb page, people loves this stuff.
edit:
for some reason i can't switch to 1920x1080 at 1600xsomething fps is 40 and 40 straight(not going between 39-40 and stuff constant 40.) card: somewhat OCd in factory 9600gt 1gb.
Last edited by Quadraxas; 06/28/10 00:30.
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