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Re: [LightFrog] Lighting System - Demo [Re: Blink] #330515
06/28/10 00:36
06/28/10 00:36
Joined: Mar 2006
Posts: 2,252
Hummel Offline OP
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Hummel  Offline OP
Expert

Joined: Mar 2006
Posts: 2,252
wrote two simple materials during the last hours, on for simple standard diffuse and specular mapping without any normalmap stuff and one for objectspace normalmapping which can be used when the model is not animated and the texture not tiled. In the most cases where you can use it you get better results (less seams) and it´s faster than tangentspace normalmapping.

Just take a look, simple shading and os-normalmapping:


I forgot to say that I plan to implement my pp-lightshafts too.
Lets see what I can do until August. wink

Last edited by Hummel; 06/28/10 00:37.
Re: [LightFrog] Lighting System - Demo [Re: Hummel] #330532
06/28/10 07:54
06/28/10 07:54
Joined: Aug 2007
Posts: 1,922
Schweiz
Widi Offline
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Widi  Offline
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Joined: Aug 2007
Posts: 1,922
Schweiz
Waiting for it, thanks

Re: [LightFrog] Lighting System - Demo [Re: Widi] #330548
06/28/10 12:00
06/28/10 12:00

F
Fear411
Unregistered
Fear411
Unregistered
F



This looks just awesome!
Runs at steady 60 fps in fullscreen.

Intel i5 2.66Ghz (Quad Core)
6GB RAM
GeForce GTX470

Re: [LightFrog] Lighting System - Demo [Re: ] #330550
06/28/10 12:09
06/28/10 12:09
Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
Roel Offline
Senior Member
Roel  Offline
Senior Member

Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
I love it.
I would love it even more if it actually worked on my laptop
The only thing I get is a bunch of error in effect message boxes,
and a lot of white spheres(the skybox renders okay).
My graphics card is a nvidia geforce 9200 GS

anyway: good work

I hope that some of the tools will bring gamestudio games to new heights!


Check out the throwing game here: The throwing game
Re: [LightFrog] Lighting System - Demo [Re: Roel] #330561
06/28/10 12:46
06/28/10 12:46
Joined: Mar 2006
Posts: 2,252
Hummel Offline OP
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Hummel  Offline OP
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Joined: Mar 2006
Posts: 2,252
Quote:
The only thing I get is a bunch of error in effect message boxes

could you give some examples?

EDIT: I found a bug which could been the reason for your problems.
Will be fixed in the next version.

Last edited by Hummel; 06/28/10 13:27.
Re: [LightFrog] Lighting System - Demo [Re: Hummel] #330572
06/28/10 14:24
06/28/10 14:24
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Hummel, you see me deeply impressed, even the point light has shadow map and cookie and runs fast here.

Do you have any experience how it runs in a scene with a couple of lights and more geometry? Maybe we can make a stress test together someday?


Models, Textures and Games from Dexsoft
Re: [LightFrog] Lighting System - Demo [Re: Machinery_Frank] #330576
06/28/10 15:03
06/28/10 15:03
Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
Roel Offline
Senior Member
Roel  Offline
Senior Member

Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
@hummel:

I cannot give more information,
most message boxes say: error in effect:
and then no filename is given, and no error
the others give some filenames of your shaders
but It looks like it is a hardware issue.


Check out the throwing game here: The throwing game
Re: [LightFrog] Lighting System - Demo [Re: Roel] #330583
06/28/10 15:19
06/28/10 15:19
Joined: Mar 2006
Posts: 2,252
Hummel Offline OP
Expert
Hummel  Offline OP
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Joined: Mar 2006
Posts: 2,252
Your card probably doesnt support MRTs, but I implemented a fallback for this case. The bug I mentioned prevented the automatic switch to this fallback.
We will see...

@Frank: stress test sounds good but first of all I´ll implement some optimizations and other essential features wink

Re: [LightFrog] Lighting System - Demo [Re: Hummel] #330602
06/28/10 17:51
06/28/10 17:51
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
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fogman  Offline
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F

Joined: Apr 2005
Posts: 4,506
Germany
You should team up with Boh_Havok. laugh


no science involved
Re: [LightFrog] Lighting System - Demo [Re: fogman] #330616
06/28/10 19:28
06/28/10 19:28
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline
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alibaba  Offline
Expert

Joined: May 2008
Posts: 2,113
NRW/Germany
And Slin grin

That would be an Über-Team.


Professional Edition
A8.47.1
--------------------
http://www.yueklet.de
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