Hi there,
I'd like to create a sky with fading layers for a dynamic day and night system thats affected by the real time, but I haven't any experience in using skys in 3DGS and I couldn't find a tutorial or some helpful informations for my question. I've already made some textures such as this:
(late evening)
So my questions are:
- How do I get this texture to a sky in 3DGS,
- How can I create seperate layers and
- How can I fade them in/out (shouldn't be affected by the real time, I can do this myself)
I hope someone can help me,
Kartoffel
(sry if i wrote bad english)