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Re: Sculptris [Re: Superku] #330377
06/27/10 10:50
06/27/10 10:50
Joined: Jul 2007
Posts: 424
EUROPE
maslone1 Offline
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maslone1  Offline
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Posts: 424
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It's just a sketch... to find a good finish. After the completition, i'll do the retopo with blender in a low-res version. With the high res i'll create the normalmap. It's a long way to finish this modelling project. I also wanna texture, rig, animate, and render this character laugh

It's a big fun to cupt with sculptris.
Can't wait the tesselation-modelling tool in blender -> now in a alpha or betha version. Cause in blender you could also use sublevels....

Last edited by maslone1; 06/27/10 10:51.

A8c, Blender, FlStudio, Unity3d
Re: Sculptris [Re: maslone1] #330405
06/27/10 12:56
06/27/10 12:56
Joined: Aug 2002
Posts: 906
the future
N
nuclear_winter Offline
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nuclear_winter  Offline
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Joined: Aug 2002
Posts: 906
the future
Hey Pappenheimer, this is where i'm at so far... not perfect, but its decent





hey maslone1, very good work man!!!

question:
i tried to import the OBJ in the latest blender alpha (around 1 000 000 polys, ~80mb) and it crashed every time... tried reducing the detail a litte in Sculptris and nothing.... the OBJ opens in Silo, Vue, Unwrap3D with no problem... do you guys have any idea? 10x

Re: Sculptris [Re: nuclear_winter] #330410
06/27/10 13:09
06/27/10 13:09
Joined: Jul 2007
Posts: 424
EUROPE
maslone1 Offline
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maslone1  Offline
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Posts: 424
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Hey nuclear_winter!

Your work is also great. Just some little details you have to resculpt (Mouth-area, ear-position) I realy like the hair you've sculpted!


A8c, Blender, FlStudio, Unity3d
Re: Sculptris [Re: maslone1] #330417
06/27/10 13:34
06/27/10 13:34
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
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Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
My biggest mesh was about 700T, and I had no problems, but very strong slowdowns! I still use Blender 2.49b on windows xp and a quite old system, Pentium 4, 1Gb RAM, Ati X300.
Did you save former versions? Then you could test which one still imports.
I didn't use the paint tool and imported it into Blender jet.

Nice results so far.

In case you need to correct proportions now or later, I found the grab tool very handy to adjust the overall shape.

Re: Sculptris [Re: Pappenheimer] #330453
06/27/10 18:28
06/27/10 18:28
Joined: Jul 2007
Posts: 424
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maslone1 Offline
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maslone1  Offline
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Posts: 424
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Well, my model just have 349,602 triangles. I think at the end it will be about max. 600,000. The very high details will be done via bumpmap-painting.
To keep the trianglecount low, i use the detail-button, and the reduzebrush.

Could you show your 700T modell please?

cheers
Masl


A8c, Blender, FlStudio, Unity3d
Re: Sculptris [Re: maslone1] #330465
06/27/10 19:10
06/27/10 19:10
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
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Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Ups, hope you didn't guess, I meant 700 triangles. blush Sorry, I meant 700T triangles = 700.000 triangles.

Re: Sculptris [Re: Pappenheimer] #330469
06/27/10 19:39
06/27/10 19:39
Joined: Jul 2007
Posts: 424
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maslone1 Offline
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maslone1  Offline
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Posts: 424
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no, i know that the "T" stands for thousand -> 700,000 thousand triangles laugh

SO the 700,000 triangles slowdown your old pc system...
my system is also old (2004). 3,4ghz singlecore, 1024ram, ati radeon??? i don't know anymore laugh. But my pc calculates the 500,000 triangles without any problems. My notebook, is the slow system.
about 100,000 triangles, and a can stop sculpting. With 1 frame per 10 seconds it took all the fun you have with sulptris....


Last edited by maslone1; 06/27/10 19:41.

A8c, Blender, FlStudio, Unity3d
Re: Sculptris [Re: maslone1] #330472
06/27/10 19:46
06/27/10 19:46
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
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Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Still something that could be misunderstood in my post:
It slows down very much in Blender, in Sculptris it is okay.

Re: Sculptris [Re: Pappenheimer] #330545
06/28/10 11:07
06/28/10 11:07
Joined: Jul 2007
Posts: 424
EUROPE
maslone1 Offline
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maslone1  Offline
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Joined: Jul 2007
Posts: 424
EUROPE
I agree! I have the same "problem". But it only slow-down my system during i change into the edit-mode, or if i select my model. Without selecting or changing into edit-mode it runs perfect.
Keep in mind -> you can also sculpt in blender without selecting the object.
So the framerate keeps the green area.

I am afraid my laptop isn't able to edit my streetpolice-model. I think a systemcrash will follow soon..... laugh


A8c, Blender, FlStudio, Unity3d
Re: Sculptris [Re: maslone1] #330689
06/29/10 10:13
06/29/10 10:13
Joined: Jul 2007
Posts: 424
EUROPE
maslone1 Offline
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maslone1  Offline
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Joined: Jul 2007
Posts: 424
EUROPE
new update of my model again:

i did some corrections on the torso. Sorry, but that guy hasn't got a t-shirt anymore.

http://cgforum.at/forum/attachment.php?attachmentid=2709
http://cgforum.at/forum/attachment.php?attachmentid=2708

i hope u like it

Last edited by maslone1; 06/29/10 10:13.

A8c, Blender, FlStudio, Unity3d
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