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Re: Third Demo
[Re: Razoron]
#326744
06/02/10 17:32
06/02/10 17:32
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Joined: Jul 2009
Posts: 1,198 Berlin, Germany
Liamissimo
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Yeah, sounds like fun (and alot of work hehe). Maybe it'll gonna find the way in the final version.
And thanks for the feedback, I really love feedback^^
"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen." -JCL, 2011
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Re: Gravix
[Re: Liamissimo]
#328509
06/13/10 17:00
06/13/10 17:00
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Joined: Jul 2009
Posts: 1,198 Berlin, Germany
Liamissimo
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Brandneu und nur für euch: Gravix Version 0.4 Story: Ausserirdische sind gelandet und haben die Menschen gezwungen unter der Erde weiterzuleben. Soweit so standard. Jetzt macht sich unser Held Gravissimo auf den Weg vom Boden von unten in das Raumschiff rein. Die ersten 20 Level sind jetzt drin und Dialoge! Changelog: Physik verbessert Komplett neues Dialogsystem Story 3 neue Level Code-Fix Link: http://ifile.it/hux6lizEnglish: The new Version is out: Gravix 0.4. Now, with a storyline and dialogs. Story: Aliens were coming to earth a few years before and as thought they were angry! They forced the people to live under the earth. But now, a hero named Gravissimo is going to defeat the aliens. He is trying to get into the base from under the spaceship. Attention: This game is sarcastic, the story is on purpose like all those others standard stories! 20 levels, sound and dialogs! Link: http://ifile.it/hux6liz
"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen." -JCL, 2011
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Re: Gravix
[Re: Liamissimo]
#328551
06/13/10 21:16
06/13/10 21:16
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
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Also ich hab levepack1 ausprobiert. DAs negative ist, das schwarze löcher wohl jetz immer einfluss auf den ganzen level haben(am anfang das level mit den kisten, werd ich sofort rabiat gegen die wand richting loch gezogen und die bewegung fällt schwer). 2 level weiter(schön das du mein lochhingerniss übernommen hast^^ schön designed) hab ichs nicht mehr wieter geschafft. Egal was ich gemacht habe, ich bekam nicht genug schwung um in den zielbereich zu kommen. Denke das liegt daran dass das schwarze loch vielleicht zu nah an der wand ist? Ich kanll oft gegen die wand und dnan direkt ins zentrum des schwarzen loches XD Das wär mein kurzbericht, ich spiel morgen weiter wnen ich ausgeschlafen bin MFG RAckscha
Last edited by Rackscha; 06/13/10 21:16.
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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Re: Second Demo
[Re: Liamissimo]
#328693
06/14/10 17:37
06/14/10 17:37
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Joined: Jul 2009
Posts: 1,198 Berlin, Germany
Liamissimo
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NEW! 0.4.1 http://ifile.it/bpldxu8I just integrated an function to leave the current level and enter the next level, for all those who don't want to spend long time on one level
"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen." -JCL, 2011
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Re: Second Demo
[Re: Liamissimo]
#329126
06/17/10 18:48
06/17/10 18:48
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Joined: Jul 2009
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Liamissimo
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So, nach 0.4.1 mache ich ne etwas längere Pause und melde mich dann mit einem KOMPLETTEN Levelpack 2 wieder, bin jetzt an den Gelenken dran, sehr coole sache!
"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen." -JCL, 2011
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Re: Gravix
[Re: Liamissimo]
#330277
06/26/10 15:45
06/26/10 15:45
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Joined: Jul 2009
Posts: 1,198 Berlin, Germany
Liamissimo
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Hello Guys, this a post just to keep you up to date and hear what you are thinking about new features. I integrated an Intro which explains everything, also modeled(modelled?) a mothership. I also integrated Levelpack 2 which is now playing in the mothership. There you have guards with laser. If you go trough it, a dialog(funny^^) appears and you are at the beginning of the lvel. BUT (ta-daa) you can switch it off with an expansion for Gravissimo that is creating a shockwave around him and turn the laser for a couple of seconds off. So, I now also have an restart system, if yu get stuck in a door or sth. like that. My history is completed, it contanins 4 parts, but they are a secret As music, I have now a placeholder which is better than the old, but because I like classic music, I let you also choose an playlist of royalty free classic music. Yes, thats it. You can test it in the next week on friday/saturday/sunday. Stay tuned!
"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen." -JCL, 2011
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Re: Gravix
[Re: Roel]
#330300
06/26/10 18:12
06/26/10 18:12
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Joined: Jul 2009
Posts: 1,198 Berlin, Germany
Liamissimo
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Oh well yes, I forgot that because I never used continue Alpha Ball was just my first project to see what is possible and things like that. In 10 years I am going to make an 4D 2040p HD Remake, but for now, my project is Gravix. Focus on artwork of levels, yes, thats what I am doint right at the moment, the spaceship looks very nice and the levels are modeled so that the actually fit in the model of the mothership Thanks, you now how good it is to have feedback and tips about your project
"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen." -JCL, 2011
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Re: Gravix
[Re: Liamissimo]
#331062
07/01/10 19:14
07/01/10 19:14
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Joined: Jul 2009
Posts: 1,198 Berlin, Germany
Liamissimo
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Okay, so I have alreqady fixed ALL bugs I found (around 20) and its now supererb I am now making the last stage for the update, I implented also Xbox 360 controller support and I am going to give you about 5 levels for two player So, the first big surpise: Multiplayer (local) is in it. Will be in it. uhhh.... Okay, I'll try to release on friday night or saturday. Stay tuned for this mind blowing update!
"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen." -JCL, 2011
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