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Re: Third Demo [Re: Razoron] #326744
06/02/10 17:32
06/02/10 17:32
Joined: Jul 2009
Posts: 1,198
Berlin, Germany
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Liamissimo Offline OP
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Liamissimo  Offline OP
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Yeah, sounds like fun (and alot of work hehe). Maybe it'll gonna find the way in the final version.

And thanks for the feedback, I really love feedback^^


"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen."
-JCL, 2011
Re: Gravix [Re: Liamissimo] #328509
06/13/10 17:00
06/13/10 17:00
Joined: Jul 2009
Posts: 1,198
Berlin, Germany
L
Liamissimo Offline OP
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Liamissimo  Offline OP
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Joined: Jul 2009
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Berlin, Germany
Brandneu und nur für euch: Gravix Version 0.4

Story: Ausserirdische sind gelandet und haben die Menschen gezwungen unter der Erde weiterzuleben. Soweit so standard. Jetzt macht sich unser Held Gravissimo auf den Weg vom Boden von unten in das Raumschiff rein. Die ersten 20 Level sind jetzt drin und Dialoge!

Changelog:

Physik verbessert
Komplett neues Dialogsystem
Story
3 neue Level
Code-Fix

Link: http://ifile.it/hux6liz

English:

The new Version is out: Gravix 0.4.

Now, with a storyline and dialogs.

Story: Aliens were coming to earth a few years before and as thought they were angry!
They forced the people to live under the earth. But now, a hero named Gravissimo is going to defeat the aliens. He is trying to get into the base from under the spaceship.

Attention: This game is sarcastic, the story is on purpose like all those others standard stories!

20 levels, sound and dialogs!

Link: http://ifile.it/hux6liz


"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen."
-JCL, 2011
Re: Gravix [Re: Liamissimo] #328551
06/13/10 21:16
06/13/10 21:16
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
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Rackscha  Offline
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Joined: Dec 2008
Posts: 1,218
Germany
Also ich hab levepack1 ausprobiert.

DAs negative ist, das schwarze löcher wohl jetz immer einfluss auf den ganzen level haben(am anfang das level mit den kisten, werd ich sofort rabiat gegen die wand richting loch gezogen und die bewegung fällt schwer).

2 level weiter(schön das du mein lochhingerniss übernommen hast^^ schön designed) hab ichs nicht mehr wieter geschafft. Egal was ich gemacht habe, ich bekam nicht genug schwung um in den zielbereich zu kommen.

Denke das liegt daran dass das schwarze loch vielleicht zu nah an der wand ist? Ich kanll oft gegen die wand und dnan direkt ins zentrum des schwarzen loches XD

Das wär mein kurzbericht, ich spiel morgen weiter wnen ich ausgeschlafen bin wink

MFG
RAckscha

Last edited by Rackscha; 06/13/10 21:16.

MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: Gravix [Re: Rackscha] #328561
06/13/10 22:24
06/13/10 22:24
Joined: Jan 2007
Posts: 1,619
Germany
Scorpion Offline
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Scorpion  Offline
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Joined: Jan 2007
Posts: 1,619
Germany
fand den level mit dem großen schwarzen loch auch zu schwer und die stachelbälle find ich nen bischen umständlich zu manövieren. sonst fand ich das spiel echt gut, die dialoge sind erfrischend witzig und was könnte besser als diese abspannmusik sein?^^

Re: Second Demo [Re: Liamissimo] #328693
06/14/10 17:37
06/14/10 17:37
Joined: Jul 2009
Posts: 1,198
Berlin, Germany
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Liamissimo Offline OP
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Liamissimo  Offline OP
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Posts: 1,198
Berlin, Germany
NEW!

0.4.1 http://ifile.it/bpldxu8

I just integrated an function to leave the current level and enter the next level, for all those who don't want to spend long time on one level laugh


"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen."
-JCL, 2011
Re: Second Demo [Re: Liamissimo] #329126
06/17/10 18:48
06/17/10 18:48
Joined: Jul 2009
Posts: 1,198
Berlin, Germany
L
Liamissimo Offline OP
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Liamissimo  Offline OP
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Joined: Jul 2009
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Berlin, Germany
So, nach 0.4.1 mache ich ne etwas längere Pause und melde mich dann mit einem KOMPLETTEN Levelpack 2 wieder, bin jetzt an den Gelenken dran, sehr coole sache!


"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen."
-JCL, 2011
Re: Gravix [Re: Liamissimo] #330277
06/26/10 15:45
06/26/10 15:45
Joined: Jul 2009
Posts: 1,198
Berlin, Germany
L
Liamissimo Offline OP
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Liamissimo  Offline OP
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Joined: Jul 2009
Posts: 1,198
Berlin, Germany
Hello Guys,

this a post just to keep you up to date and hear what you are thinking about new features.

I integrated an Intro which explains everything, also modeled(modelled?) a mothership. I also integrated Levelpack 2 which is now playing in the mothership. There you have guards with laser. If you go trough it, a dialog(funny^^) appears and you are at the beginning of the lvel. BUT (ta-daa) you can switch it off with an expansion for Gravissimo that is creating a shockwave around him and turn the laser for a couple of seconds off. So, I now also have an restart system, if yu get stuck in a door or sth. like that.

My history is completed, it contanins 4 parts, but they are a secret tongue

As music, I have now a placeholder which is better than the old, but because I like classic music, I let you also choose an playlist of royalty free classic music.

Yes, thats it. You can test it in the next week on friday/saturday/sunday.

Stay tuned!


"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen."
-JCL, 2011
Re: Gravix [Re: Liamissimo] #330294
06/26/10 17:41
06/26/10 17:41
Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
Roel Offline
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Roel  Offline
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Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
Good work!

It is fun to see you actually being so busy on making games.
actually, what happened to alpha ball? that is yours too, isn't it?
The game is not bad at all, although you could now focus on artwork of levels.
The black hole is a good feature, funny.

I found a bug:
when the game is played for the first time(and there is no savegame)
error messages are displayed.
you can check if there is a savegame, and then let the continue button have the same function as new game


Check out the throwing game here: The throwing game
Re: Gravix [Re: Roel] #330300
06/26/10 18:12
06/26/10 18:12
Joined: Jul 2009
Posts: 1,198
Berlin, Germany
L
Liamissimo Offline OP
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Liamissimo  Offline OP
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Joined: Jul 2009
Posts: 1,198
Berlin, Germany
Oh well yes, I forgot that because I never used continue wink

Alpha Ball was just my first project to see what is possible and things like that. In 10 years I am going to make an 4D 2040p HD Remake, but for now, my project is Gravix.

Focus on artwork of levels, yes, thats what I am doint right at the moment, the spaceship looks very nice and the levels are modeled so that the actually fit in the model of the mothership wink

Thanks, you now how good it is to have feedback and tips about your project grin


"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen."
-JCL, 2011
Re: Gravix [Re: Liamissimo] #331062
07/01/10 19:14
07/01/10 19:14
Joined: Jul 2009
Posts: 1,198
Berlin, Germany
L
Liamissimo Offline OP
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Liamissimo  Offline OP
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Joined: Jul 2009
Posts: 1,198
Berlin, Germany
Okay, so I have alreqady fixed ALL bugs I found (around 20) and its now supererb grin

I am now making the last stage for the update, I implented also Xbox 360 controller support and I am going to give you about 5 levels for two player wink

So, the first big surpise: Multiplayer (local) is in it. Will be in it. uhhh....

Okay, I'll try to release on friday night or saturday.

Stay tuned for this mind blowing update!


"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen."
-JCL, 2011
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