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create and compile wmp-files at runtime?
#330959
07/01/10 09:10
07/01/10 09:10
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mercuryus
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mercuryus
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Is ist possible (maybe just with the pro license) to compile a wmp-file to a wmb and load it at runtime?
I like the smooth lighting of block levels but want to create them at runtime (like with models) by script. So it would be usefull to create a wmp at runtine (in ASCII mode), compile and load it...
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Re: create and compile wmp-files at runtime?
[Re: jcl]
#330976
07/01/10 11:51
07/01/10 11:51
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Joined: Apr 2005
Posts: 4,506 Germany
fogman
Expert
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Expert
Joined: Apr 2005
Posts: 4,506
Germany
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This leads automatically to another question: Are we allowed to distribute the wmb-compiler with our products, without the need to include "WEDS" ?
no science involved
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Re: create and compile wmp-files at runtime?
[Re: fogman]
#330982
07/01/10 12:41
07/01/10 12:41
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mercuryus
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mercuryus
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With the pro version the Level editor is "distributable" (but what's part of the level editor?)
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Re: create and compile wmp-files at runtime?
[Re: jcl]
#330994
07/01/10 14:06
07/01/10 14:06
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mercuryus
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mercuryus
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"Yes, the distribution right of the Pro edition includes the map compiler."
...see next post...
Last edited by mercuryus; 07/02/10 07:00.
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Re: create and compile wmp-files at runtime?
[Re: ]
#331124
07/02/10 06:28
07/02/10 06:28
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mercuryus
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mercuryus
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What paramter disables the final dialog? I tried -quiet but the dialog still appears. ...and it looks like I need to know how to create the $$w file! (any documents?)
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Re: create and compile wmp-files at runtime?
[Re: jcl]
#331147
07/02/10 08:13
07/02/10 08:13
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mercuryus
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mercuryus
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I believe the dialog can't be switched off. - PLEASE!!!!! In fullscreen the player can't access dialogs and it looks not pro if such a dialog pops up ingame.
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