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Re: Unity Indie is... Free? Xbox 360 Support Also Announced
[Re: Slin]
#330872
06/30/10 11:22
06/30/10 11:22
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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I see what you mean. And I also think, that they will have other rendering options available.
Currently you already have lots of rendering options. You can render with no lighting, with vertex lighting, with shadow maps, with pixel lighting and with a combination of shadow maps and pixel lighting. Probably deferred rendering will be just another option.
The built-in shaders can be changed currently. There is a cross-platform shader language in Unity. But we will see how this changes in Unity3. I am very curious about it.
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Re: Unity Indie is... Free? Xbox 360 Support Also Announced
[Re: Slin]
#330874
06/30/10 11:58
06/30/10 11:58
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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Thanks for the links. This is interesting, especially: "Note again: all the lighting related stuff above will change in Unity 3.0, in a way that's hopefully much simpler & more future proof."
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Re: Unity Indie is... Free? Xbox 360 Support Also Announced
[Re: capanno]
#330915
06/30/10 19:46
06/30/10 19:46
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Joined: Sep 2003
Posts: 5,900 Bielefeld, Germany
Pappenheimer
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
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I'm curious. Can specify a bit what sort of minigame you did? Is it 3D or 2D, puzzle, break, match3, memory, action, jump and run...
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Re: Unity Indie is... Free? Xbox 360 Support Also Announced
[Re: Pappenheimer]
#331438
07/04/10 08:12
07/04/10 08:12
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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Today I found some interesting information about Unity3. There is a new PhysX version included. It supports layers and cloth animation among other new features. Here is a video of a destroyable cloth in action: http://vimeo.com/12833414And there will be a tree generator: The new lightmapper can even handle hdr images. So you can light your scene via background image as an example. Or you can store the lightmap as HDR and do some professional post work. The lightmapper is told to work with each shader available in Unity. Here is some volumentric light effect: http://vimeo.com/13012305And they told that mod files (audio tracker files using very low memory) are supported in 3.0 as well: http://blogs.unity3d.com/2010/06/29/mod-in-unity/This sounds all very exciting to me.
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Re: Unity Indie is... Free? Xbox 360 Support Also Announced
[Re: Toast]
#331534
07/04/10 21:29
07/04/10 21:29
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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Awesome - thanks for the info! Although the .mod part probably only is useful for iPhone and maybe Wii developers... Yes, it might be interesting for small games for the web or for phones. But actually the first Unreal game also played tracker music in background. I still have these files and listen to them occasionally. I think this is not a bad alternative to have great music in a game.
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