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Re: Aum93 is finally ready [Re: mikaldinho] #331911
07/06/10 17:52
07/06/10 17:52
Joined: Dec 2006
Posts: 1,086
Queensland - Australia
Nidhogg Offline
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Nidhogg  Offline
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Joined: Dec 2006
Posts: 1,086
Queensland - Australia
Thankyou George and good luck on your finals.


Windows XP SP3
Intel Dual Core CPU: E5200 @ 2.5GHz
4.00GB DDR3 Ram
ASUS P5G41T-M LX
PCIE x16 GeForce GTS 450 1Gb
SB Audigy 4
Spyware Doctor with AntiVirus
Re: Aum93 is finally ready [Re: Nidhogg] #331956
07/06/10 20:33
07/06/10 20:33
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
Blink Offline

Expert
Blink  Offline

Expert

Joined: Jan 2006
Posts: 2,157
Connecticut, USA
Good luck George, thanks for the AUM as always.


My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
Re: Aum93 is finally ready [Re: Blink] #331964
07/06/10 20:51
07/06/10 20:51
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Joined: Apr 2008
Posts: 2,488
Thanks George, great as always laugh


A question for any people : is there a tutorial on how
to import Blender Lightmaps to A7 with FBX Format ?
(And how to generate them in Blender also ? )

Re: Aum93 is finally ready [Re: ratchet] #331971
07/06/10 21:55
07/06/10 21:55
Joined: Oct 2006
Posts: 470
Balkan
Ganderoleg Offline
Senior Member
Ganderoleg  Offline
Senior Member

Joined: Oct 2006
Posts: 470
Balkan
If you are referring to my Fortress level I must say that order of images in AUM is actually reversed smile I first create geometry in WED, export it to MED & then do lightmaping in Blender.

You can check this baking tutorial for simple info on process:

http://vimeo.com/2745768

I'm not sure what you mean when you say lightmaps in fbx format but, if your modeling in Blender & not WED or MED, you can export your textured & lightmaped model in two separate fbx files, re-save them as mdl's & import second model uv mapping & texture in first model. Second & much easier option would be to use Ventilator's plug-in & save directly to mdl smile

As for me, I do atlas mapping on second skin set in MED & export that to Blender. Then after lighmaping in Blender is done I just save image in tga, re-format to dds & make a swap.


>>Demos free3DModels Tutorials<<
>>>>>>> by Pavle Nikolic <<<<<<<

Re: Aum93 is finally ready [Re: Ganderoleg] #331972
07/06/10 22:05
07/06/10 22:05
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Joined: Apr 2008
Posts: 2,488
Thanks a lot for the info , i'll have to try your method and directly from Blender also.

The level you made really rocks also laugh

Re: Aum93 is finally ready [Re: ratchet] #331975
07/06/10 22:19
07/06/10 22:19
Joined: Oct 2006
Posts: 470
Balkan
Ganderoleg Offline
Senior Member
Ganderoleg  Offline
Senior Member

Joined: Oct 2006
Posts: 470
Balkan
Thanx, I'm glad you like it smile

...and if your trying my method just make sure you brake your level into parts that are under the 13-14k. Atlas mapping tends to make errors on geometry over 15k for some reason.


>>Demos free3DModels Tutorials<<
>>>>>>> by Pavle Nikolic <<<<<<<

Re: Aum93 is finally ready [Re: Ganderoleg] #332040
07/07/10 11:37
07/07/10 11:37
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline OP

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George  Offline OP

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Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
Thank you! And Ganderoleg for being a great team partner laugh

Re: Aum93 is finally ready [Re: mikaldinho] #332781
07/12/10 05:28
07/12/10 05:28
Joined: May 2008
Posts: 257
D
djfeeler Offline
Member
djfeeler  Offline
Member
D

Joined: May 2008
Posts: 257
Thanks is very cool aun 93 ^^

Re: Aum93 is finally ready [Re: djfeeler] #334438
07/23/10 10:00
07/23/10 10:00
Joined: Jan 2002
Posts: 454
Germany
CD_saber Offline
Senior Member
CD_saber  Offline
Senior Member

Joined: Jan 2002
Posts: 454
Germany
Hello George or anyone else,
i just do not succed in adding jumping and gravity to the "Kung Fu"- player script! Does anyone have a working solution? thank you in advance!


Ja, lach du nur du haariges Pelzvieh!
Re: Aum93 is finally ready [Re: CD_saber] #336778
08/06/10 07:35
08/06/10 07:35
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
I'm trying to run the FPS template of AUM 93 with A8 commercial;
but it says it can't load shooter.WMB?
I've checked and there is only a shooter.WMP.
It perhaps can't be run on A8 ?

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