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Predator - Human Hunter Project
#331682
07/05/10 18:25
07/05/10 18:25
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Joined: Aug 2009
Posts: 1,438 Spain
painkiller
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Hi all. I've dedided to open this thread in order to show you my progress in the developing ot the game. Predator - Human Hunter will be a First Person Shooter (FPS) in which you will be able to be a Predator and manage their arms in their favourite activity: Hunting. I haven't written the story yet, but this is the main idea: The Predator spaceship fails during an interstellar travel and they have to do an emegency landing in Earth. Unfortunatelly, you lost the control of the spaceship and you and your clan got crashed in the middle of a Jungle. Due to the accident, your clanmates are dead and you are the only survivor. There is a militar base near the Jungle, so your goal will be go to the base, get in, and try to use their technology to concact your planet and ask for a rescue team. Obuiously, the mission won't be easy. The game is currently in a very early stage, i'm working on the predator models, code, animations, etc before starting to make the different levels. I'm alone in the project, so it will be developed very slow. Anyway, if you are interested to help in the project, contact me
3D Gamestudio A8 Pro AMD FX 8350 4.00 Ghz 16GB RAM Gigabyte GeForce GTX 960 4GB
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Re: Predator - Human Hunter Project
[Re: painkiller]
#331707
07/05/10 21:13
07/05/10 21:13
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
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And you are allowed to use it?
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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Re: Predator - Human Hunter Project
[Re: Rackscha]
#331708
07/05/10 21:20
07/05/10 21:20
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Joined: Aug 2009
Posts: 1,438 Spain
painkiller
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And you are allowed to use it? of course here is the page of the model: http://groups.yahoo.com/group/PoserPredatorTBKoen/
Last edited by painkiller; 07/05/10 21:22.
3D Gamestudio A8 Pro AMD FX 8350 4.00 Ghz 16GB RAM Gigabyte GeForce GTX 960 4GB
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Re: Predator - Human Hunter Project
[Re: painkiller]
#331755
07/06/10 00:56
07/06/10 00:56
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Joined: Jan 2006
Posts: 2,157 Connecticut, USA
Blink
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nice model, i cant wait to see him in action. you should do this game in third person so you can see the model, or if you have the professional version, you should put some mirrored surfaces in the game so you can show off this cool model.
My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
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Re: Predator - Human Hunter Project
[Re: Blink]
#331759
07/06/10 02:00
07/06/10 02:00
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Joined: Aug 2003
Posts: 7,439 Red Dwarf
Michael_Schwarz
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or if you have the professional version, you should put some mirrored surfaces in the game RTT works with Commercial since A7
"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
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Re: Predator - Human Hunter Project
[Re: Blink]
#331780
07/06/10 08:38
07/06/10 08:38
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Joined: Aug 2009
Posts: 1,438 Spain
painkiller
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nice model, i cant wait to see him in action. you should do this game in third person so you can see the model, or if you have the professional version, you should put some mirrored surfaces in the game so you can show off this cool model. Yeah, but i think in a FPS you can place better on the role of the Predator. Also, the model has too much polygons, so if I show all the body instead of only the arms the game will run very slow.
3D Gamestudio A8 Pro AMD FX 8350 4.00 Ghz 16GB RAM Gigabyte GeForce GTX 960 4GB
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Re: Predator - Human Hunter Project
[Re: painkiller]
#331805
07/06/10 12:30
07/06/10 12:30
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
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Posts: 1,218
Germany
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try a polycutter(found one long time ago which was free, but cant remember).
YOu should be able to reduce the polys with it, without loosing visual apperiance
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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Re: Predator - Human Hunter Project
[Re: Rackscha]
#331824
07/06/10 14:01
07/06/10 14:01
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Joined: Aug 2009
Posts: 1,438 Spain
painkiller
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OP
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Posts: 1,438
Spain
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try a polycutter(found one long time ago which was free, but cant remember).
YOu should be able to reduce the polys with it, without loosing visual apperiance yes, i've used a tool from 3D Studio Max and i've reduced polygons. However, the model still has a lot of plygons, so I decided to use only the arms, they have 12500 polygons after reduction, from 30000 polygons before reduction. The complete model reduced has more than 60000 polys from 190000 that it has before, so i can't use the complete model
3D Gamestudio A8 Pro AMD FX 8350 4.00 Ghz 16GB RAM Gigabyte GeForce GTX 960 4GB
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Re: Predator - Human Hunter Project
[Re: painkiller]
#331868
07/06/10 16:07
07/06/10 16:07
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Joined: Jul 2004
Posts: 4,206 Innsbruck, Austria
sPlKe
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Joined: Jul 2004
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Innsbruck, Austria
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first off: you are not allowed to use the predator, the look and the weapons, for they are copyrighted.
second: the model doe snot work ingame. end of story. too high poly, badly modeled and in fact really ugly.
third: jungle. really? you do know that its probably the worst case scenario for the engine to handle, a jungle? many have tried, many have failed.
fourth: i dont want to talk down on you. i really dont. but you have to understand that what you are about to do was doomed to fail from the very instance you had the idea. and you will learn that. it does not matter to me at all if you believe me. i couldnt care less. but you will learn that i am right.
fifth: if you want to do something, anything, first find out what you are good at and train that skill. create a small game first. do some research. dont jump into there. making a game nowadays is not like it was years ago. and even then, this wouldnt have worked...
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