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Predator - Human Hunter Project #331682
07/05/10 18:25
07/05/10 18:25
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline OP
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painkiller  Offline OP
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Hi all. I've dedided to open this thread in order to show you my progress in the developing ot the game.

Predator - Human Hunter will be a First Person Shooter (FPS) in which you will be able to be a Predator and manage their arms in their favourite activity: Hunting.

I haven't written the story yet, but this is the main idea: The Predator spaceship fails during an interstellar travel and they have to do an emegency landing in Earth. Unfortunatelly, you lost the control of the spaceship and you and your clan got crashed in the middle of a Jungle. Due to the accident, your clanmates are dead and you are the only survivor. There is a militar base near the Jungle, so your goal will be go to the base, get in, and try to use their technology to concact your planet and ask for a rescue team. Obuiously, the mission won't be easy.

The game is currently in a very early stage, i'm working on the predator models, code, animations, etc before starting to make the different levels. I'm alone in the project, so it will be developed very slow. Anyway, if you are interested to help in the project, contact me wink


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Re: Predator - Human Hunter Project [Re: painkiller] #331702
07/05/10 20:58
07/05/10 20:58
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline OP
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painkiller  Offline OP
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Spain
Finally I have a Predator model to use in the project, model created by Allan Greenspan. Here is a image:




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Re: Predator - Human Hunter Project [Re: painkiller] #331707
07/05/10 21:13
07/05/10 21:13
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
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And you are allowed to use it?


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: Predator - Human Hunter Project [Re: Rackscha] #331708
07/05/10 21:20
07/05/10 21:20
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline OP
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painkiller  Offline OP
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Originally Posted By: Rackscha
And you are allowed to use it?


of course wink here is the page of the model: http://groups.yahoo.com/group/PoserPredatorTBKoen/

Last edited by painkiller; 07/05/10 21:22.

3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
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Re: Predator - Human Hunter Project [Re: painkiller] #331755
07/06/10 00:56
07/06/10 00:56
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
Blink Offline

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Blink  Offline

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Connecticut, USA
nice model, i cant wait to see him in action. you should do this game in third person so you can see the model, or if you have the professional version, you should put some mirrored surfaces in the game so you can show off this cool model.


My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
Re: Predator - Human Hunter Project [Re: Blink] #331759
07/06/10 02:00
07/06/10 02:00
Joined: Aug 2003
Posts: 7,439
Red Dwarf
Michael_Schwarz Offline
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Michael_Schwarz  Offline
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Originally Posted By: Blink
or if you have the professional version, you should put some mirrored surfaces in the game


RTT works with Commercial since A7 wink


"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
Re: Predator - Human Hunter Project [Re: Blink] #331780
07/06/10 08:38
07/06/10 08:38
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline OP
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painkiller  Offline OP
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Spain
Originally Posted By: Blink
nice model, i cant wait to see him in action. you should do this game in third person so you can see the model, or if you have the professional version, you should put some mirrored surfaces in the game so you can show off this cool model.


Yeah, but i think in a FPS you can place better on the role of the Predator. Also, the model has too much polygons, so if I show all the body instead of only the arms the game will run very slow.


3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB
Re: Predator - Human Hunter Project [Re: painkiller] #331805
07/06/10 12:30
07/06/10 12:30
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
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Rackscha  Offline
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Joined: Dec 2008
Posts: 1,218
Germany
try a polycutter(found one long time ago which was free, but cant remember).

YOu should be able to reduce the polys with it, without loosing visual apperiance


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: Predator - Human Hunter Project [Re: Rackscha] #331824
07/06/10 14:01
07/06/10 14:01
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline OP
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painkiller  Offline OP
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Joined: Aug 2009
Posts: 1,438
Spain
Originally Posted By: Rackscha
try a polycutter(found one long time ago which was free, but cant remember).

YOu should be able to reduce the polys with it, without loosing visual apperiance


yes, i've used a tool from 3D Studio Max and i've reduced polygons. However, the model still has a lot of plygons, so I decided to use only the arms, they have 12500 polygons after reduction, from 30000 polygons before reduction. The complete model reduced has more than 60000 polys from 190000 that it has before, so i can't use the complete model


3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB
Re: Predator - Human Hunter Project [Re: painkiller] #331868
07/06/10 16:07
07/06/10 16:07
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
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sPlKe  Offline
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Posts: 4,206
Innsbruck, Austria
first off:
you are not allowed to use the predator, the look and the weapons, for they are copyrighted.

second:
the model doe snot work ingame. end of story. too high poly, badly modeled and in fact really ugly.

third:
jungle. really? you do know that its probably the worst case scenario for the engine to handle, a jungle? many have tried, many have failed.

fourth:
i dont want to talk down on you. i really dont. but you have to understand that what you are about to do was doomed to fail from the very instance you had the idea. and you will learn that. it does not matter to me at all if you believe me. i couldnt care less. but you will learn that i am right.

fifth:
if you want to do something, anything, first find out what you are good at and train that skill. create a small game first. do some research. dont jump into there. making a game nowadays is not like it was years ago. and even then, this wouldnt have worked...

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