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Re: Predator - Human Hunter Project
[Re: sPlKe]
#331889
07/06/10 17:00
07/06/10 17:00
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Joined: Jan 2006
Posts: 2,157 Connecticut, USA
Blink
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Expert
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
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@mr. schwarz: you know I only use A6 commercial,lol. i dont have mirrors.
@spike...wow, picard facepalm, harsh,lol.
@painkiller, good luck!
My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
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Re: Predator - Human Hunter Project
[Re: sPlKe]
#331918
07/06/10 18:39
07/06/10 18:39
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Joined: Aug 2009
Posts: 1,438 Spain
painkiller
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OP
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first off: you are not allowed to use the predator, the look and the weapons, for they are copyrighted.
second: the model doe snot work ingame. end of story. too high poly, badly modeled and in fact really ugly.
third: jungle. really? you do know that its probably the worst case scenario for the engine to handle, a jungle? many have tried, many have failed.
fourth: i dont want to talk down on you. i really dont. but you have to understand that what you are about to do was doomed to fail from the very instance you had the idea. and you will learn that. it does not matter to me at all if you believe me. i couldnt care less. but you will learn that i am right.
fifth: if you want to do something, anything, first find out what you are good at and train that skill. create a small game first. do some research. dont jump into there. making a game nowadays is not like it was years ago. and even then, this wouldnt have worked... 1 - There are a lot of renders, webs with predator stuff and 3D models on the internet and there isn't any problem. 2 - You aren't right. The Model with only the arms (as it is a FPS) works perfectly on GS. I got 160 frames when rendering the arms and 170 fps I get rendering the old copyrighted test models, so, there isn't any problem. 3 - The Jungle will only be an introduction, all the rest of the game action will be into the militar base. So the jungle doesn't have to be very big, a small jungle with simple tall trees will be correct. 4 and 5 - This isn't the first game I've developed. I've created a Space Shuttle Simulator and a Car Simulator Game, apart of other testing projects since 2007, so i'm not newbie, I'm only newbie in FPS coding, but it doesn't seems to me very difficult. I know the project developing will be long, but I'm really interested in the Project. For example, for the Car simulator I'm trying to model all my city, a much bigger Project than this, and I'm developing it for three years. So i know how long can be a project. @mr. schwarz: you know I only use A6 commercial,lol. i dont have mirrors.
@spike...wow, picard facepalm, harsh,lol.
@painkiller, good luck! thanks Blink at least wait for the new movie before you start anything I'm really interested in the new movie, I hope it will be great with Adrien Brody between the actors.
3D Gamestudio A8 Pro AMD FX 8350 4.00 Ghz 16GB RAM Gigabyte GeForce GTX 960 4GB
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Re: Predator - Human Hunter Project
[Re: Rei_Ayanami]
#331968
07/06/10 21:16
07/06/10 21:16
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Joined: Aug 2009
Posts: 1,438 Spain
painkiller
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1) Just because others use such material, it doesn't mean it is not illegal to use it (Yep, i also think its copyrighted)
2) 170 Fps with one model??? You know how slow that is(for one model)? 1 - Maybe it's copyrighted, I don't know, probably yes. But there are a lot of fan movies of predator running worldwide and known by millions of people and they haven't any problem. I think they permit fans creations between some limits. Anyway, if I receive a warning of the copyright owners, I will cancel the project inmediately. 2 - 170 are the frames that I got with the models that i used for testing, in-game i get about 60 frames. And with the new models i get 160 frames, so I predict that in-game it will run about 50 frames. I have to tell you that the Pc that i'm using is very old, a 2.0 Ghz with 1gb of ram and Geforce 4, in newer pcs the frame rate will be better.
3D Gamestudio A8 Pro AMD FX 8350 4.00 Ghz 16GB RAM Gigabyte GeForce GTX 960 4GB
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Re: Predator - Human Hunter Project
[Re: painkiller]
#331993
07/07/10 06:11
07/07/10 06:11
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chris_oat
Unregistered
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chris_oat
Unregistered
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1) yes it is copyrighted, 100%. BUT you never told us if you plan to make your game commercial... because if not its a freeware game, and thus you are allowed to use anything from predator franchise.
Like me, im making a Survival Horror game ala Resident Evil, so if i not go commercial i could call my game, i.e. "Resident Evil: The Lost Chapter" or anything. But i do not so, because i dont know yet if i ever wanna sell it or not.
But please anyone correct me if im wrong.
Last edited by chris_oat; 07/07/10 06:13.
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Re: Predator - Human Hunter Project
[Re: ]
#331996
07/07/10 06:58
07/07/10 06:58
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Joined: Apr 2008
Posts: 2,488
ratchet
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Expert
Joined: Apr 2008
Posts: 2,488
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I think if it is a personnal project no matter with copyright. And i doubt a lot the game to go such quality as the last Predator game on PC ! Why not making original characters, space ships, planet based on hunting with new weapons, powers instead of copying the AAA game ? And there are older predator games, i doubt you reach such textures, level design ,sound, music and models quality ! Well no matter for a personnal project just go on and make it
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Re: Predator - Human Hunter Project
[Re: ]
#332013
07/07/10 08:59
07/07/10 08:59
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Joined: Aug 2009
Posts: 1,438 Spain
painkiller
OP
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OP
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Joined: Aug 2009
Posts: 1,438
Spain
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1) yes it is copyrighted, 100%. BUT you never told us if you plan to make your game commercial... because if not its a freeware game, and thus you are allowed to use anything from predator franchise.
Like me, im making a Survival Horror game ala Resident Evil, so if i not go commercial i could call my game, i.e. "Resident Evil: The Lost Chapter" or anything. But i do not so, because i dont know yet if i ever wanna sell it or not.
But please anyone correct me if im wrong. I think if it is a personnal project no matter with copyright. And i doubt a lot the game to go such quality as the last Predator game on PC ! Why not making original characters, space ships, planet based on hunting with new weapons, powers instead of copying the AAA game ? And there are older predator games, i doubt you reach such textures, level design ,sound, music and models quality ! Well no matter for a personnal project just go on and make it The game will be free, that's why I put the example of the free fan movies that haven't problems. I only do it for fun, it doesn't matter if the game don't reach the quality of the new game.
3D Gamestudio A8 Pro AMD FX 8350 4.00 Ghz 16GB RAM Gigabyte GeForce GTX 960 4GB
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Re: Predator - Human Hunter Project
[Re: painkiller]
#332041
07/07/10 11:41
07/07/10 11:41
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
Serious User
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Serious User
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Posts: 1,218
Germany
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Well, Even if you release it for free, its still copyrighted. But they just wont care(like other companies).
Look around for anything that might look LIKE wow (fancomics etc). THey all got letters o.O
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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Re: Predator - Human Hunter Project
[Re: Rackscha]
#332049
07/07/10 12:19
07/07/10 12:19
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Joined: Aug 2009
Posts: 1,438 Spain
painkiller
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Posts: 1,438
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yes, that's what i was trying to say, it's like the fan videos of star wars with people with lightsabers, lucasfilms allow it.
3D Gamestudio A8 Pro AMD FX 8350 4.00 Ghz 16GB RAM Gigabyte GeForce GTX 960 4GB
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