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Re: BlendELF 0.9 Beta! [Re: Ambassador] #322763
05/09/10 10:47
05/09/10 10:47
Joined: Mar 2006
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Hummel Offline
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Hummel  Offline
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Quote:
since deferred rendering is the most inflexible system ever xD

already thought of implementing a Light pre-pass renderer? wink

Re: BlendELF 0.9 Beta! [Re: Hummel] #322784
05/09/10 14:43
05/09/10 14:43
Joined: Jul 2004
Posts: 1,924
Finland
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I looked into it a bit, I don't know yet what kind of system I'm going to implement, so it might be deferred rendering, light pre-pass rendering, inferred rendering, etc. Have to do more research when the time comes.

Re: BlendELF 0.9 Beta! [Re: Ambassador] #322861
05/10/10 10:43
05/10/10 10:43
Joined: Mar 2006
Posts: 2,252
Hummel Offline
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Hummel  Offline
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the probably fastest lighting system is what the Crytek people call 'deferred lighting'.
In fact this uses the basic idea of the light pre-pass but does not relinquish on the advantages of MRTs.
I uploaded an test project with 700 light sources some time ago in the projects forum wink

Re: BlendELF 0.9 Beta! [Re: Hummel] #323030
05/11/10 01:34
05/11/10 01:34
Joined: Aug 2008
Posts: 133
Sweden, Stockholm
E
Enduriel Offline
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Maybe something you'd like to check, could be replicated with OpenCL perhaps? If you ofc decide to take a GPGPU route.

http://www.geeks3d.com/20090827/deferred-shading-with-compute-shaders-in-frostbite-2-engine/

The slide from page 19 and onwards is about the pros and cons and other info.

Re: BlendELF 0.9 Beta! [Re: Enduriel] #323037
05/11/10 07:19
05/11/10 07:19
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Interesting stuff. I'll have to think about those. Atm a variation of deferred shading seems to be the easiest and acceptably fast way.

Re: BlendELF 0.9 Beta! [Re: Ambassador] #325394
05/26/10 12:17
05/26/10 12:17
Joined: Apr 2010
Posts: 265
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Vinous_Beret Offline
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Posts: 265
looks so grat,good luck.
clean and easy code-great shaders-physics are good"good choice using BULLET",(even if i prefer AGEIA ;)).
but what about soft shadows for entities?

Re: BlendELF 0.9 Beta! [Re: Vinous_Beret] #326966
06/03/10 21:26
06/03/10 21:26
Joined: Jul 2004
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Finland
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Hi and sorry for the late reply. Yeah I have been thinking about soft shadows, they are on the TODO but I haven't made up my mind about how high in the priority list they are at the moment.

Re: BlendELF 0.9 Beta! [Re: Ambassador] #326972
06/03/10 21:45
06/03/10 21:45
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Vinous_Beret Offline
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if you put 3dgs shadows in account,you should absolutely give soft shadows high
priority!.

Re: BlendELF game engine, video posted on youtube [Re: Ambassador] #330720
06/29/10 14:04
06/29/10 14:04
Joined: Jun 2010
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muse5897 Offline
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Looking good,cant wait to see the final release....

Re: BlendELF game engine, video posted on youtube [Re: muse5897] #332012
07/07/10 08:55
07/07/10 08:55
Joined: Jul 2004
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Posted some shots of EditorELF progress at the forums: http://forum.blendelf.com/viewtopic.php?f=5&t=99

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