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Re: EditorELF progress
[Re: Ambassador]
#333312
07/15/10 18:07
07/15/10 18:07
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Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
Expert
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Expert
Joined: Apr 2007
Posts: 3,751
Canada
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Really nice! If I have some time, I will finish the promised Mac OS X port to see the engine in action.
Btw, what about an flattr button on your website? I can give you an invite if you need one.
And another thing: Is there a git/mercurial/subversion repository to checkout the latest source?
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
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Re: EditorELF progress
[Re: WretchedSid]
#333320
07/15/10 19:03
07/15/10 19:03
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Joined: Jul 2004
Posts: 1,924 Finland
Ambassador
OP
Serious User
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OP
Serious User
Joined: Jul 2004
Posts: 1,924
Finland
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And another thing: Is there a git/mercurial/subversion repository to checkout the latest source? http://github.com/centralnoise The code should be somewhat compatible with Mac OSX at the moment. One user has been able to compile it on it (he reported some bugs that were happening on mac osx and fixed some of them, I fixed the rest). There are some compile instructions in the INSTALL file in the root folder of the BlendELF source.
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Re: BlendELF 0.9 Beta 2 Released!
[Re: Ambassador]
#333575
07/17/10 09:43
07/17/10 09:43
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
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Expert
Joined: Jun 2006
Posts: 2,640
Earth
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Yay! Downloaded
Last edited by Germanunkol; 07/17/10 09:51.
~"I never let school interfere with my education"~ -Mark Twain
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Re: BlendELF 0.9 Beta 2 Released!
[Re: Ambassador]
#338093
08/15/10 18:14
08/15/10 18:14
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Joined: Feb 2009
Posts: 3,207 Germany, Magdeburg
Rei_Ayanami
Expert
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Expert
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
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I somehow completely forgot about BlendELF... I really like the new screenshots Does that mean I can now use c++ and not lua(that would be great :P)?
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