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Re: Predator - Human Hunter Project [Re: Blink] #332419
07/09/10 15:31
07/09/10 15:31
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline
Expert
alibaba  Offline
Expert

Joined: May 2008
Posts: 2,113
NRW/Germany
@Michael
There was a quote from a person whos name i dont remember : "Itīs a human, who learns from his mistakes, but itīs a master, who learns from the mistake of others."


Professional Edition
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Re: Predator - Human Hunter Project [Re: alibaba] #332420
07/09/10 15:36
07/09/10 15:36
Joined: Jan 2007
Posts: 1,565
innsbruck, austria
achaziel Offline
Serious User
achaziel  Offline
Serious User

Joined: Jan 2007
Posts: 1,565
innsbruck, austria
ooooh, that's a good one. gotta memorize it.


Yeah, but... Who is Lu?
Re: Predator - Human Hunter Project [Re: sPlKe] #332422
07/09/10 15:51
07/09/10 15:51
Joined: Sep 2007
Posts: 173
USA, Florida
3dworld Offline
Member
3dworld  Offline
Member

Joined: Sep 2007
Posts: 173
USA, Florida
I'm really sorry if I take you wrong spike...it happens to every one. And yes your are complete right in what your say...I agree with you. I apologize my self if I disrespect you..was not my intention. But i keep my word: is not what you say but how you say it.

This is my personal opinion about his job:

1. Do not use concepts or characters created by other people, be creative.
* Predator character is copyright and cannot be used in any commercial project. You can use it in a non-commercial projects with certain limits and you are always required permissions to do so:
Advice: try to acquire permission to use the character in your game, even if not is commercial.
2. All is in your mind. You can create a Predator-like character, but completely different at the same time. Never think in front of a computer. Draw some sketches until you feel comfortable with one and then give it life.
3. DO NOT model or use high-polygon characters…that will kill your game. Instead use code to enhance your characters, environment and special effects. You can find many useful codes in AUM and in the rest of the forum. You can keep your characters up to 9000 to 10 000 triangles (2 triangles = 1 polygon) and still looking good.
4. Since your game does not seem to be a commercial version (at least for now). You should develop a game with a strong story line. Just as a tip: Take the time to create something that could report you some profit. Remember: Time is money.
5. Do not limit your game to a single camera view. Try to create more than one different view so the player has options to choose.
6. Do not make your game just based on shoot and kill. Give the player the chance to develop skills and meet targets. Make it dynamic. Even games with stunning graphics, animation and special effects have failed for a lack of creativity. FAR CRY 2 is a good example.
7.Critics are important.

That's what i think and what do I use when I'm working on a business or personal project.




No matter what people tell you,  words and ideas can change the world.
Re: Predator - Human Hunter Project [Re: 3dworld] #332440
07/09/10 17:03
07/09/10 17:03
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
These may be some good points, but I have to disagree with number 5:

"5. Do not limit your game to a single camera view. Try to create more than one different view so the player has options to choose."

This is possibly one of the worst things you can do when you are doing a game like this (in my opinion!). Creating a first person view or a 3rd person camera makes a completely different game which is mostly doomed to fail. (I only know one game that managed to combine 2 perspectives, that is the Jedi Knight series.)
Concentrate on one perspective, a 3rd person camera could fit nicely to a predator game I think, and adjust your gameplay accordingly.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: Predator - Human Hunter Project [Re: Superku] #332443
07/09/10 17:11
07/09/10 17:11
Joined: Jul 2009
Posts: 1,198
Berlin, Germany
L
Liamissimo Offline
Serious User
Liamissimo  Offline
Serious User
L

Joined: Jul 2009
Posts: 1,198
Berlin, Germany
You could also change Predator to Datorep, than it is okay grin


"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen."
-JCL, 2011
Re: Predator - Human Hunter Project [Re: Liamissimo] #332445
07/09/10 17:20
07/09/10 17:20
Joined: Sep 2007
Posts: 173
USA, Florida
3dworld Offline
Member
3dworld  Offline
Member

Joined: Sep 2007
Posts: 173
USA, Florida
laugh That's a good one.

And regarding to point #5...well I must say that and the end is a matter or perspective. Must of the first person shooter games have a third person camera view "hidden" inside the code.
Sometimes that makes the game easier to the player. But yes you can ignore the third person camera view.


No matter what people tell you,  words and ideas can change the world.
Re: Predator - Human Hunter Project [Re: alibaba] #332454
07/09/10 19:03
07/09/10 19:03
Joined: Jul 2002
Posts: 5,181
Austria
Blattsalat Offline
Senior Expert
Blattsalat  Offline
Senior Expert

Joined: Jul 2002
Posts: 5,181
Austria
Originally Posted By: alibaba
@Michael
There was a quote from a person whos name i dont remember : "Itīs a human, who learns from his mistakes, but itīs a master, who learns from the mistake of others."


"Batman" grin


Models, Textures and Levels at:
http://www.blattsalat.com/
portfolio:
http://showcase.blattsalat.com/
Re: Predator - Human Hunter Project [Re: painkiller] #332455
07/09/10 19:04
07/09/10 19:04
Joined: Jul 2010
Posts: 51
Kaiserslautern - Deutschland R...
K
Kikatzu Offline
Junior Member
Kikatzu  Offline
Junior Member
K

Joined: Jul 2010
Posts: 51
Kaiserslautern - Deutschland R...
Originally Posted By: painkiller
Finally I have a Predator model to use in the project, model created by Allan Greenspan. Here is a image:



This Looks very Good, nice works.

Re: Predator - Human Hunter Project [Re: Kikatzu] #332462
07/09/10 20:34
07/09/10 20:34
Joined: Jul 2002
Posts: 5,181
Austria
Blattsalat Offline
Senior Expert
Blattsalat  Offline
Senior Expert

Joined: Jul 2002
Posts: 5,181
Austria
i have to disagree. it looks like a horrible 2d painting of an armed lizzard and looks nothing like the real predator alien.

the reaction should be: a cool, dark killing machine from outer space

the image: i have the urgent need to donate money to the welfare

btw the helmet is way to small

lookie-lookie:
http://www.turbosquid.com/3d-models/3d-alien/451609


Models, Textures and Levels at:
http://www.blattsalat.com/
portfolio:
http://showcase.blattsalat.com/
Re: Predator - Human Hunter Project [Re: Blattsalat] #332468
07/09/10 21:33
07/09/10 21:33
Joined: May 2002
Posts: 7,441
ventilator Offline
Senior Expert
ventilator  Offline
Senior Expert

Joined: May 2002
Posts: 7,441
i think the biggest problem is that it looks like it wears some strange pantyhose. the kind that people wear in swinger clubs.

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