Hi, I'm trying to find descriptions of what each sampler state does? Microsoft's documentation isn't helpful at all.

Here's what I have so far...

AddressU > The texture address mode for the u coordinate.
AddressV > The texture address mode for the v coordinate.
AddressW > The texture address mode for the w coordinate.
BorderColor > colour drawn around texture ???
MagFilter > The filtering used when the texture is rendered larger.
MinFilter > The filtering used when the texture is rendered smaller.
MipFilter > The filtering used between 2 mip maps levels of the texture.
MipMapLODBias > ???
MaxMipLevel > The maximum mip-mapping level used.
MaxAnisotropy > The maximum anisotrophy level used.
SRGBTexture > ???
ElementIndex > ???
DmapOffset > ???

If anyone could fill in the blanks or correct any of the descriptions, I'd be most grateful.

Thanks, DJB.