hello, my z buffer shadows are not being cast on my terrain, only on blocks. The terrain does not have a shader, and it is free standing (no blocks underneath). However, if i were to put a block right under the terrain, the shadow of entities are cast on the terrain. Anyone know whats going on, and why?
hi flits, tried that, didnt work either. Its really strange, if I put a regular block under the terrain, then let the player move on an area of the terrain that is directly above that block, the z buffer shadow will appear correctly on the terrain. Its as if the shadow trace is ignoring my terrain.