Gamestudio Links
Zorro Links
Newest Posts
Change chart colours
by 7th_zorro. 05/11/24 09:25
Data from CSV not parsed correctly
by dr_panther. 05/06/24 18:50
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
1 registered members (Ayumi), 662 guests, and 3 spiders.
Key: Admin, Global Mod, Mod
Newest Members
Hanky27, firatv, wandaluciaia, Mega_Rod, EternallyCurious
19051 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 1 of 5 1 2 3 4 5
A8 Version 8.012 Public Beta #333000
07/13/10 14:46
07/13/10 14:46
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline OP

Chief Engineer
jcl  Offline OP

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
A new public beta version 8.012 is available.

This version fixes the two reported bugs of 8.010: The free version can now be installed without copying an extra file (hopefully) and model animation does not stop anymore after 30 seconds.

You can find a list of the new features here:

http://manual.3dgamestudio.net/newfeatures8.htm

Please install this version in a new folder or in your 8.010 folder; do not install it in your old A7 folder. Test everything carefully and if you find a bug, please report it to the bug forum. Please disregard the ominous error messages when you start GED the first time.

Users who already own a key file with "*.dta" extension can unlock the free version to Extra, Com, or Pro. Users who purchased or upgraded A7 since March 2010, but have not yet a *.dta key, can contact Support and will receive the new key file.


Re: A8 Version 8.012 Public Beta [Re: jcl] #333003
07/13/10 15:21
07/13/10 15:21
Joined: Jul 2009
Posts: 1,198
Berlin, Germany
L
Liamissimo Offline
Serious User
Liamissimo  Offline
Serious User
L

Joined: Jul 2009
Posts: 1,198
Berlin, Germany
I can't run the A8 Engine Preview because it can't open %1.c


"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen."
-JCL, 2011
Re: A8 Version 8.012 Public Beta [Re: Liamissimo] #333006
07/13/10 15:34
07/13/10 15:34
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
Serious User
Rackscha  Offline
Serious User

Joined: Dec 2008
Posts: 1,218
Germany
@JCL:
Any changes planned for lite-c?

For example removing the ugly brackets when initialising a multidimensional object at runtime?

it ends up like this:

(name[x])[y]

Greets
Rackscha


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: A8 Version 8.012 Public Beta [Re: Rackscha] #333009
07/13/10 15:44
07/13/10 15:44
Joined: Jan 2002
Posts: 300
Usa
Rich Offline
Senior Member
Rich  Offline
Senior Member

Joined: Jan 2002
Posts: 300
Usa
Animations play as expected, it correctly says "free version" when starting the engine, And no longer crashes with the old A6 maps laugh.


A8 com / A7 free
Re: A8 Version 8.012 Public Beta [Re: Rich] #333010
07/13/10 16:01
07/13/10 16:01
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline OP

Chief Engineer
jcl  Offline OP

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
A8 engine preview: In users\yourname\sendto you'll find a "Preview in A8 Engine.lnk". Right click, Properties, and remove the "%1" from the command line.

Ugly brackets: We don't know of any ugly brackets.

Re: A8 Version 8.012 Public Beta [Re: jcl] #333017
07/13/10 16:15
07/13/10 16:15
Joined: Jul 2009
Posts: 1,198
Berlin, Germany
L
Liamissimo Offline
Serious User
Liamissimo  Offline
Serious User
L

Joined: Jul 2009
Posts: 1,198
Berlin, Germany
@JCL Yes, it works. I just have a plain black window, is it that?


"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen."
-JCL, 2011
Re: A8 Version 8.012 Public Beta [Re: Liamissimo] #333021
07/13/10 16:45
07/13/10 16:45
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
Serious User
Rackscha  Offline
Serious User

Joined: Dec 2008
Posts: 1,218
Germany
With "ugly" i meaned the example i wrote above.

In C/c++ you dont have to add those brackets but in lite-c you have. Its just an obstacle frown


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: A8 Version 8.012 Public Beta [Re: Rackscha] #333027
07/13/10 17:27
07/13/10 17:27
Joined: Jun 2008
Posts: 402
Germany
S
sebbi91 Offline
Senior Member
sebbi91  Offline
Senior Member
S

Joined: Jun 2008
Posts: 402
Germany
Hi JCL

I dont know if you read my "Bug"-report post in A8.01.1, I though I post it here again.
Maybe its a Bug!



i dont know if this is a bug or bad programming style of my own.

I worked on a RPG with A7 - free.
I startet my this script with A8 and it seems there is aproblem with ent_create.

i've written a ent_create - script in the "void main()" like this:
Quote:


ent_create("Longsword.mdl",vector(80,-18,70),longsword);
ent_create("Longsword.mdl",vector(80,-28,70),longsword);
ent_create("Longsword.mdl",vector(80,-38,70),longsword);
ent_create("Longsword.mdl",vector(80,-48,70),longsword);


it works perfect with A7-free edition.
Every Model had the Polygon -flag and shadow.
if my player looks with c-trace at the Model a text apears.

Now script didnt working correctly with A8-free-edition!
Only one modell of them show the message!

It only works if I write something like this in the main script:

Quote:


ent_create("Longsword1.mdl",vector(80,-18,70),longsword);
ent_create("Longsword2.mdl",vector(80,-28,70),longsword);
ent_create("Longsword3.mdl",vector(80,-38,70),longsword);


Is it a bug or a bad programming style of me?

regards
Basti

Last edited by sebbi91; 07/13/10 17:28.

3D-Gamestudio A8 - Commercial
Re: A8 Version 8.012 Public Beta [Re: sebbi91] #333126
07/14/10 07:22
07/14/10 07:22
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline OP

Chief Engineer
jcl  Offline OP

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
In both cases - "ugly brackets" and "missing message" - you can contact the support and send them the project, or upload it to the bug forum. It can be a bug in the engine, or it can be a bug in your script - but I can't see from your post why you need ugly brackets or get no message.

Re: A8 Version 8.012 Public Beta [Re: jcl] #333127
07/14/10 07:42
07/14/10 07:42
Joined: Aug 2008
Posts: 482
B
bart_the_13th Offline
Senior Member
bart_the_13th  Offline
Senior Member
B

Joined: Aug 2008
Posts: 482
I have this error message when I try the samples program in my office PC



Everything polygon based did not shown up, panel and particles do shown up. Also tried it with -w3d command.
PC Spec:
Intel Pentium D 2.4GHz, 1Gb RAM, 64Mb Intel 82865G Onboard Graphic

I also tried at my home PC. It show the first frame before it crash to garbled screen without warning(it also crashed my OS so I have to reset it), tried a couple of time with other samples too.

PC Spec
Intel Pentium D 3.2 GHz, 1Gb RAM, 256Mb Ati Radeon 9600 AGP

Page 1 of 5 1 2 3 4 5

Moderated by  Matt_Coles 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1