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A8 Version 8.012 Public Beta
#333000
07/13/10 14:46
07/13/10 14:46
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Joined: Jul 2000
Posts: 27,986 Frankfurt
jcl
OP
Chief Engineer
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OP
Chief Engineer
Joined: Jul 2000
Posts: 27,986
Frankfurt
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A new public beta version 8.012 is available. This version fixes the two reported bugs of 8.010: The free version can now be installed without copying an extra file (hopefully) and model animation does not stop anymore after 30 seconds. You can find a list of the new features here: http://manual.3dgamestudio.net/newfeatures8.htm Please install this version in a new folder or in your 8.010 folder; do not install it in your old A7 folder. Test everything carefully and if you find a bug, please report it to the bug forum. Please disregard the ominous error messages when you start GED the first time. Users who already own a key file with "*.dta" extension can unlock the free version to Extra, Com, or Pro. Users who purchased or upgraded A7 since March 2010, but have not yet a *.dta key, can contact Support and will receive the new key file.
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Re: A8 Version 8.012 Public Beta
[Re: jcl]
#333003
07/13/10 15:21
07/13/10 15:21
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Joined: Jul 2009
Posts: 1,198 Berlin, Germany
Liamissimo
Serious User
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Serious User
Joined: Jul 2009
Posts: 1,198
Berlin, Germany
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I can't run the A8 Engine Preview because it can't open %1.c
"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen." -JCL, 2011
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Re: A8 Version 8.012 Public Beta
[Re: Liamissimo]
#333006
07/13/10 15:34
07/13/10 15:34
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,218
Germany
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@JCL: Any changes planned for lite-c?
For example removing the ugly brackets when initialising a multidimensional object at runtime?
it ends up like this:
(name[x])[y]
Greets Rackscha
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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Re: A8 Version 8.012 Public Beta
[Re: Rackscha]
#333009
07/13/10 15:44
07/13/10 15:44
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Joined: Jan 2002
Posts: 300 Usa
Rich
Senior Member
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Senior Member
Joined: Jan 2002
Posts: 300
Usa
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Animations play as expected, it correctly says "free version" when starting the engine, And no longer crashes with the old A6 maps .
A8 com / A7 free
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Re: A8 Version 8.012 Public Beta
[Re: jcl]
#333017
07/13/10 16:15
07/13/10 16:15
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Joined: Jul 2009
Posts: 1,198 Berlin, Germany
Liamissimo
Serious User
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Serious User
Joined: Jul 2009
Posts: 1,198
Berlin, Germany
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@JCL Yes, it works. I just have a plain black window, is it that?
"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen." -JCL, 2011
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Re: A8 Version 8.012 Public Beta
[Re: Liamissimo]
#333021
07/13/10 16:45
07/13/10 16:45
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,218
Germany
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With "ugly" i meaned the example i wrote above. In C/c++ you dont have to add those brackets but in lite-c you have. Its just an obstacle
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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Re: A8 Version 8.012 Public Beta
[Re: Rackscha]
#333027
07/13/10 17:27
07/13/10 17:27
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Joined: Jun 2008
Posts: 402 Germany
sebbi91
Senior Member
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Senior Member
Joined: Jun 2008
Posts: 402
Germany
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Hi JCL I dont know if you read my "Bug"-report post in A8.01.1, I though I post it here again. Maybe its a Bug! i dont know if this is a bug or bad programming style of my own. I worked on a RPG with A7 - free. I startet my this script with A8 and it seems there is aproblem with ent_create. i've written a ent_create - script in the "void main()" like this:
ent_create("Longsword.mdl",vector(80,-18,70),longsword); ent_create("Longsword.mdl",vector(80,-28,70),longsword); ent_create("Longsword.mdl",vector(80,-38,70),longsword); ent_create("Longsword.mdl",vector(80,-48,70),longsword);
it works perfect with A7-free edition. Every Model had the Polygon -flag and shadow. if my player looks with c-trace at the Model a text apears. Now script didnt working correctly with A8-free-edition! Only one modell of them show the message! It only works if I write something like this in the main script:
ent_create("Longsword1.mdl",vector(80,-18,70),longsword); ent_create("Longsword2.mdl",vector(80,-28,70),longsword); ent_create("Longsword3.mdl",vector(80,-38,70),longsword);
Is it a bug or a bad programming style of me? regards Basti
Last edited by sebbi91; 07/13/10 17:28.
3D-Gamestudio A8 - Commercial
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Re: A8 Version 8.012 Public Beta
[Re: jcl]
#333127
07/14/10 07:42
07/14/10 07:42
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Joined: Aug 2008
Posts: 482
bart_the_13th
Senior Member
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Senior Member
Joined: Aug 2008
Posts: 482
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I have this error message when I try the samples program in my office PC Everything polygon based did not shown up, panel and particles do shown up. Also tried it with -w3d command. PC Spec: Intel Pentium D 2.4GHz, 1Gb RAM, 64Mb Intel 82865G Onboard Graphic I also tried at my home PC. It show the first frame before it crash to garbled screen without warning(it also crashed my OS so I have to reset it), tried a couple of time with other samples too. PC Spec Intel Pentium D 3.2 GHz, 1Gb RAM, 256Mb Ati Radeon 9600 AGP
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