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Re: Unity Indie is... Free? Xbox 360 Support Also Announced
[Re: ventilator]
#333020
07/13/10 16:34
07/13/10 16:34
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Joined: May 2005
Posts: 2,713 Lübeck
Slin
Expert
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Expert
Joined: May 2005
Posts: 2,713
Lübeck
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If it didn´t change yet, the big problem with bullet is the basicly missing documentations and examples that rely heavily on inheritance in a way which makes them hard to understand. At least if you want to go further than basic rigid bodies. Newton is just great but as far as I know it is still rigid body only? On the other hand, there is hardly much use for the other stuff. On the other hand Crysis is a good example for some softbody like physics on plants and I also like the idea of bursting wood without predefined places . What people currently seem to tend to forget is Havok. The physics simulation is nearly as clean as Newtons, but it is quite a bit faster and has stuff like softbodies aswell since some time. PhysX is pretty fast as well, but the physics are less stable, but thanks to all the documentation and the fact that it is free, it fits many projects quite fine. But I have to say that these are experiences I made two years ago, so things may changed a lot actually . I will use bullet for my iPhone engine, as I love its license, which basicly allows me to do everything with it for free, as long as the sourcecode keeps the license header
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Re: Unity Indie is... Free? Xbox 360 Support Also Announced
[Re: Puppeteer]
#333398
07/16/10 06:13
07/16/10 06:13
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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This looks really impressive. The lighting is very good, the particles are great, window glass can be broken, these dummy puppets lose different parts of their body depending on where you hit them. Covering works and the back radio talk adds to the atmosphere.
Models, Textures and Games from Dexsoft
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