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Re: [LightFrog] Lighting System - Demo
[Re: alibaba]
#330624
06/28/10 19:45
06/28/10 19:45
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Joined: Aug 2007
Posts: 1,922 Schweiz
Widi
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Re: [LightFrog] Lighting System - Demo
[Re: Widi]
#330627
06/28/10 20:02
06/28/10 20:02
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Joined: Jan 2006
Posts: 2,157 Connecticut, USA
Blink
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Posts: 2,157
Connecticut, USA
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this is awesome. all the good stuff is always for A7, my poor, poor A6...lol.
My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
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Re: [LightFrog] Lighting System - Demo
[Re: Hummel]
#330704
06/29/10 12:48
06/29/10 12:48
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Joined: Nov 2008
Posts: 946
the_clown
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Your card probably doesnt support MRTs, but I implemented a fallback for this case. The bug I mentioned prevented the automatic switch to this fallback. We will see...
I got the same error; In case my card doesnt support "MRTs", would that have any influence on the quality?
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Re: [LightFrog] Lighting System - Demo
[Re: the_clown]
#330706
06/29/10 12:59
06/29/10 12:59
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Joined: Mar 2006
Posts: 2,252
Hummel
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would that have any influence on the quality? only on speed...but the 'error in effect' messages worry me. They shouldn´t appear even without MRT support.
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Re: [LightFrog] Lighting System - Demo
[Re: Rei_Ayanami]
#330715
06/29/10 13:30
06/29/10 13:30
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Joined: Mar 2006
Posts: 2,252
Hummel
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fortunately I get the same error on the computer of my parents, expect the bug to be fixed with the next version EDIT: ok, all you need to do is to put the D3DCompiler_42.dll from your GS folder into the bin folder of the demo. I simply forgot to do that.
Last edited by Hummel; 06/29/10 14:14.
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Re: [LightFrog] Lighting System - Demo
[Re: Roel]
#333631
07/17/10 19:38
07/17/10 19:38
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Joined: Mar 2006
Posts: 2,252
Hummel
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I´m currently working on finishing a first useable version of the manual and I hope I get a LightFrog beta version up tomorrow since there is no much time left until contest´s deadline. (Which in fact doesn´t mean that I´ll stop working on this after 1st of August. ) ...documentation writing is a true motivation killer Nevertheless, here is a pic which shows a familiar scene but using a glow mask you can simply paint in the alpha channel of the specular-power mask: Also I´m interested in where you see a higher priority: -Cascaded Shadow Mapping (outdoor shadows for directional lights like the sun) or -postprocessing lightshafts and SSAO Eventually I´m going to implement both but what would you like to see in the contest entry version for sure ? regards,
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Re: [LightFrog] Lighting System - Demo
[Re: Hummel]
#333633
07/17/10 19:41
07/17/10 19:41
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Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
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Just one word: Awesome! I hope you win the first prize for this great contribution!
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
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