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Gamedev atricle about a failed game-project #322334
05/06/10 07:18
05/06/10 07:18
Joined: Feb 2005
Posts: 3,687
Hessen, Germany
T
Tempelbauer Offline OP
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Tempelbauer  Offline OP
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T

Joined: Feb 2005
Posts: 3,687
Hessen, Germany
hi

i found this article by fortune. its already a year or 2 old and maybe you´ve already read. but if not: it is an article about a failed gameproject of an iran company. they report about their problems they had at programming, the engine, artwork, etc.
maybe it could help someone to avoid pitfalls and conceptual traps in the game-developing process

http://www.gamedev.net/reference/business/features/pmAOP/

Re: Gamedev atricle about a failed game-project [Re: Tempelbauer] #322359
05/06/10 11:05
05/06/10 11:05
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
Blink Offline

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Blink  Offline

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Posts: 2,157
Connecticut, USA
great article.


My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
Re: Gamedev article about a failed game-project [Re: Blink] #322360
05/06/10 11:29
05/06/10 11:29
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
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Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
It is extremely frustrating to read that they did such newbie mistakes that I didn't even consider to do. tongue
But, even when you don't do mistakes, it is about the weak points of your decisions and skills that make the difference of fail or success.

Re: Gamedev article about a failed game-project [Re: Pappenheimer] #322380
05/06/10 15:39
05/06/10 15:39
Joined: May 2009
Posts: 445
Peine, Germany
Razoron Offline
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Razoron  Offline
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Joined: May 2009
Posts: 445
Peine, Germany
Quote:
Right from the beginning, and mainly due to financial limitations, we had employed too few programmers, who were dividing their time among far too many tasks.

1st sentence of the programming mistakes.

I also have problems avoiding this. Some think are making fun and you want to go on with them. Soon, you noticed that the task you did before isn't working correct and isn't completed and you have to recode your "Fun Task". Good Article.

Re: Gamedev article about a failed game-project [Re: Razoron] #322387
05/06/10 15:58
05/06/10 15:58
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
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Damocles_  Offline
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Quote:
and we had to create, place/paint and performance tune all of that stuff by hand. This started to turn into a major challenge on our level which was almost 10 SqKm large. In hindsight I believe we could have found an easy way to place all the flora with automated code.


Thats where the tools should come in.
A very fast tool to (half automatically) place fauna in the Leveleditor
takes a coule of Hours programmers work, but
saves the Level-designer weeks.

Quote:
Save/load functions should have been available in the game right from the beginning.


Thats like Multiplayer functions.
Its very very hard to implement it correctly in the end of the project.

Re: Gamedev article about a failed game-project [Re: Damocles_] #322450
05/07/10 01:24
05/07/10 01:24
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
saw this a long time ago on the irrlicht forum. definately intresting and addresses the very basic beginner oversights very well.

Re: Gamedev article about a failed game-project [Re: lostclimate] #322636
05/08/10 15:48
05/08/10 15:48
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline
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Redeemer  Offline
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Posts: 1,660
North America
Very good article. Too bad about the guy's game frown


Eats commas for breakfast.

Play Barony: Cursed Edition!
Re: Gamedev article about a failed game-project [Re: Redeemer] #322681
05/08/10 19:49
05/08/10 19:49
Joined: Mar 2009
Posts: 88
Walori Offline
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Walori  Offline
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Joined: Mar 2009
Posts: 88
good thing that there are people here on the forums who bring these good articles on the table for those (like me) who have limited connectivity to the internet. Thanks laugh

(Did someone else too see similraties on their projects mistakes and the ones in the article)

Re: Gamedev article about a failed game-project [Re: Walori] #322709
05/08/10 23:01
05/08/10 23:01
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Offline
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Quad  Offline
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Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Originally Posted By: Walori

(Did someone else too see similraties on their projects mistakes and the ones in the article)


a lot.


3333333333
Re: Gamedev article about a failed game-project [Re: Quad] #322730
05/09/10 00:11
05/09/10 00:11
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
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HeelX  Offline
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Joined: Jul 2001
Posts: 6,904
Good articler and a must read for everyone who is green and wants to make a MMORPG or similar.

Personally, I don't think that they would have failed so much if they would'nt had that "budget pressure" behind their necks so early. Being free with no restrictions, limitations and deadlines can be so fruitful to a project. Obviously, they had much to learn throughout the project and RPG's may be not the wisest choice for the first, big, selfproduced project, but if they had more time to discover their own possibilities, I believe that they could have made it better.

Last edited by HeelX; 05/09/10 07:58.
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