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Re: Sculptris
[Re: maslone1]
#341745
09/19/10 21:06
09/19/10 21:06
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Joined: Sep 2003
Posts: 6,861 Kiel (Germany)
Superku
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
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When I paint my model in Sculptris and export it as *.obj, can I somehow import the texture in MED?
EDIT: Another question: I have a high poly and a low poly model, how do I create a normal map using the high poly version?
Last edited by Superku; 09/19/10 21:12.
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual Check out my new game: Pogostuck: Rage With Your Friends
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Re: Sculptris
[Re: Superku]
#341748
09/19/10 22:24
09/19/10 22:24
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Joined: Dec 2008
Posts: 271
Saturnus
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Another question: I have a high poly and a low poly model, how do I create a normal map using the high poly version? I don't know whether such a feature is already implemented in Sculptis. However, you could use xNormal for this ( www.xnormal.net). Check it out, it's pretty easy.
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Re: Sculptris
[Re: Superku]
#341752
09/19/10 22:42
09/19/10 22:42
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Joined: Sep 2003
Posts: 5,900 Bielefeld, Germany
Pappenheimer
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Posts: 5,900
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In Blender you place both objects at the same position, then you bake the normals of the highpoly to the lowpoly, you select the highpoly first, hold shift and select the lowpoly then additionally, this way the lowpoly is the 'active'. Now you can bake 'selected to active' - that's the button beneath the big Bake button. http://wiki.blender.org/index.php/Doc:Manual/Render/Bake Here a detailed video (I just found it per googling): http://www.veoh.com/browse/videos/category/educational/watch/v6379634HgSpwjCMyou only need the part of the video until 4:40 (Didn't had a look into each detail) For the use in 3DGS, you have to mirror both models, before baking the normals. Hope, this helps so far.
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Re: Sculptris
[Re: Pappenheimer]
#341755
09/19/10 23:08
09/19/10 23:08
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Joined: Apr 2008
Posts: 2,488
ratchet
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@maslone1 : Great finished model Will you make a low poly version with normal map ? I don't need your model, my actual project is lot more Low poly Iphone target, but , i could do retopo in 3D Coat for you if you plan to give the model to commuinty ! Sculptris really rocks indeed !
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Re: Sculptris
[Re: ratchet]
#341928
09/21/10 20:39
09/21/10 20:39
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Joined: Jul 2007
Posts: 424 EUROPE
maslone1
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@ratchet thanx for the nice words!
The model isn't finished yet. there are some little details i wanna paint/sculpt. The low-poly version is already done. And yes, i am gonna create a normalmap for the low poly version. To give a model for free to the comunity,... nice idea,... But for now there a so many things to finish, also animtaion, uv, texture, renderings, bakings,..... lot of work.
A8c, Blender, FlStudio, Unity3d
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Re: Sculptris
[Re: zeusk]
#342499
09/28/10 18:19
09/28/10 18:19
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Joined: Apr 2008
Posts: 2,488
ratchet
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"But for now there a so many things to finish, also animtaion, uv, texture, renderings, bakings,..... lot of work."It depends if you have the good tools and know how to use them -Retopology is incredibly fast under 3D Coat : 3D Coat retopo tools Even more 3D coat have now auto retopology( i don't use it caus i prefer to have total control on low poly) It seems to work great : 3D Coat auto retopology -For texturing , just put basic colors or patterns , normal map will do the job ! -For animation i use Blender 2.49, it's fast , weight paint ask some practice, and you'll have to test mesh movement and correct weight paint , after that using Action Editor to save IK of bones is simple as hell ! In fact try to practice on some models, the armature creation, weight paint on model, and animation, after 5,6 times you'll do it like anything (the only point is that Blender interface of 2.49 is not easy for newcomers) ! I hope to see the low poly version soon
Last edited by ratchet; 09/28/10 18:25.
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