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Re: Sculptris [Re: maslone1] #341563
09/18/10 07:59
09/18/10 07:59
Joined: Jul 2007
Posts: 424
EUROPE
maslone1 Offline
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maslone1  Offline
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a short video to show my work in detail.
sorry for the very bad camera-setup.

http://www.vimeo.com/15064461


A8c, Blender, FlStudio, Unity3d
Re: Sculptris [Re: maslone1] #341571
09/18/10 08:52
09/18/10 08:52
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
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Posts: 5,900
Bielefeld, Germany
He reminds me very much to Kris Kristofferson, I just needed the time to remember his name. laugh

Re: Sculptris [Re: Pappenheimer] #341646
09/18/10 22:55
09/18/10 22:55
Joined: Jul 2007
Posts: 424
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maslone1 Offline
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maslone1  Offline
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laugh

Yes, there are some things on that person that fits to my model....
but here is an man that fits 100%

http://www.lahiguera.net/cinemania/actores/colin_farrell/fotos/2394/colin_farrell.jpg


A8c, Blender, FlStudio, Unity3d
Re: Sculptris [Re: maslone1] #341745
09/19/10 21:06
09/19/10 21:06
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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Posts: 6,861
Kiel (Germany)
When I paint my model in Sculptris and export it as *.obj, can I somehow import the texture in MED?

EDIT: Another question: I have a high poly and a low poly model, how do I create a normal map using the high poly version?

Last edited by Superku; 09/19/10 21:12.

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Re: Sculptris [Re: Superku] #341748
09/19/10 22:24
09/19/10 22:24
Joined: Dec 2008
Posts: 271
Saturnus Offline
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Saturnus  Offline
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Posts: 271
Quote:
Another question: I have a high poly and a low poly model, how do I create a normal map using the high poly version?

I don't know whether such a feature is already implemented in Sculptis. However, you could use xNormal for this (www.xnormal.net). Check it out, it's pretty easy.

Re: Sculptris [Re: Superku] #341752
09/19/10 22:42
09/19/10 22:42
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
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Posts: 5,900
Bielefeld, Germany
In Blender you place both objects at the same position, then you bake the normals of the highpoly to the lowpoly, you select the highpoly first, hold shift and select the lowpoly then additionally, this way the lowpoly is the 'active'. Now you can bake 'selected to active' - that's the button beneath the big Bake button.

http://wiki.blender.org/index.php/Doc:Manual/Render/Bake

Here a detailed video (I just found it per googling):
http://www.veoh.com/browse/videos/category/educational/watch/v6379634HgSpwjCM

you only need the part of the video until 4:40 (Didn't had a look into each detail)

For the use in 3DGS, you have to mirror both models, before baking the normals.

Hope, this helps so far.

Re: Sculptris [Re: Pappenheimer] #341755
09/19/10 23:08
09/19/10 23:08
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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ratchet  Offline OP
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@maslone1 :
Great finished model laugh

Will you make a low poly version with normal map ?

I don't need your model, my actual project is lot more Low poly Iphone target, but , i could do retopo in 3D Coat for you if you plan to give the model to commuinty !

Sculptris really rocks indeed !

Re: Sculptris [Re: ratchet] #341928
09/21/10 20:39
09/21/10 20:39
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Posts: 424
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maslone1 Offline
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maslone1  Offline
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@ratchet
thanx for the nice words!

The model isn't finished yet. there are some little details i wanna paint/sculpt.
The low-poly version is already done. And yes, i am gonna create a normalmap for the low poly version. To give a model for free to the comunity,... nice idea,...
But for now there a so many things to finish, also animtaion, uv, texture, renderings, bakings,..... lot of work.


A8c, Blender, FlStudio, Unity3d
Re: Sculptris [Re: maslone1] #342481
09/28/10 14:38
09/28/10 14:38
Joined: Jun 2009
Posts: 258
behind this enternet window
zeusk Offline
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zeusk  Offline
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Joined: Jun 2009
Posts: 258
behind this enternet window
its like zbrush lite! i love it!

Re: Sculptris [Re: zeusk] #342499
09/28/10 18:19
09/28/10 18:19
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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ratchet  Offline OP
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"But for now there a so many things to finish, also animtaion, uv, texture, renderings, bakings,..... lot of work."

It depends if you have the good tools and know how to use them laugh

-Retopology is incredibly fast under 3D Coat :
3D Coat retopo tools
Even more 3D coat have now auto retopology( i don't use it caus i prefer to have total control on low poly)
It seems to work great :
3D Coat auto retopology
-For texturing , just put basic colors or patterns , normal map will do the job !
-For animation i use Blender 2.49, it's fast , weight paint ask some practice, and you'll have to test mesh movement and correct weight paint , after that using Action Editor to
save IK of bones is simple as hell !
In fact try to practice on some models, the armature creation,
weight paint on model, and animation, after 5,6 times you'll do it like anything (the only point is that Blender interface of 2.49 is not easy for newcomers) !

I hope to see the low poly version soon laugh


Last edited by ratchet; 09/28/10 18:25.
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