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Re: [LightFrog] Lighting System - BETA
[Re: Slin]
#334837
07/25/10 15:30
07/25/10 15:30
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,218
Germany
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Year in A8 everything is screewed up^^(skybox is splitup and no visible models, but maybe its cause A8 is at its early stage).. About the instruction bug: I had no internet during the last past days and couldnt correct myself. Accidently used A7.82, with A7.86 everything compiles and runs fine.
But just in case: -Pointlight lightrange changing not showing -spotlight angle attentuation changing not showing
BUt keep in mind: with the current version of A7, everything works fine(strange^^)
Greets Rackscha
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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Re: [LightFrog] Lighting System - BETA
[Re: Hummel]
#335570
07/29/10 12:53
07/29/10 12:53
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Joined: Mar 2006
Posts: 2,252
Hummel
OP
Expert
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OP
Expert
Joined: Mar 2006
Posts: 2,252
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@Rackscha or anyone: could you please try whether FX_LightPass_SL_VSM_C.fx and FX_LightPass_PL_VSM_C.fx compile with: VertexShader = compile vs_2_0 VS(); PixelShader = compile ps_2_a PS(); too? And whether there is a performance difference? Would be great, besides the Cascaded SM will be finalized today
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Re: [LightFrog] Lighting System - BETA
[Re: Hummel]
#335572
07/29/10 13:00
07/29/10 13:00
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,218
Germany
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Okay, i'll give it a try
OH and which effect are these file spart of? or are they included in every lighteffect?
Last edited by Rackscha; 07/29/10 13:01.
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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Re: [LightFrog] Lighting System - BETA
[Re: Rackscha]
#335573
07/29/10 13:10
07/29/10 13:10
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,218
Germany
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Wont compile
_mtlLightpass_SL_VSM_C
used const register 32 allowed const register 31
Lightpas PS VLM C seems to work fine.NO visual problems and no errors.
I'll give feedback about performance later(havent watched the FPS..sry^^)
But usual 3.0 is running faster than 2.0/2.a. so as long as the card supports it, it should be available(maybe some flags to set in lightfrog. AT the beginning checking for available shaderversion and setting flags for different behaviour)
GReets Rackscha
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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Re: [LightFrog] Lighting System - Demo
[Re: Quad]
#335935
07/31/10 19:35
07/31/10 19:35
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Joined: Jul 2010
Posts: 974 United Arab Emirates, Dubai
TheShooter
User
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User
Joined: Jul 2010
Posts: 974
United Arab Emirates, Dubai
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I get 65+ max: 75 FPS min: 65 FPS
My specs: Prozessor: Intel Core i7 920 2,67 GHZ RAM: 6GB DDR3 Graphiccard: ATI HD 5770 Desktop: 1920x1080p
Last edited by TheShooter; 07/31/10 19:37.
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