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Re: [LightFrog] Lighting System - Demo [Re: TheShooter] #335955
07/31/10 21:25
07/31/10 21:25
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
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Rei_Ayanami  Offline
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Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
We already had a thread about it, so it is not as funny as you think -.-

Re: [LightFrog] Lighting System - Demo [Re: Rei_Ayanami] #335957
07/31/10 21:31
07/31/10 21:31
Joined: Mar 2006
Posts: 2,252
Hummel Offline OP
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Hummel  Offline OP
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Joined: Mar 2006
Posts: 2,252
@TheShooter: you were the one who wanted to have 'Crysis-like' graphics. You can´t expect them to run smoothly on every system.

Re: [LightFrog] Lighting System - Demo [Re: Hummel] #335968
07/31/10 23:09
07/31/10 23:09
Joined: Jul 2010
Posts: 974
United Arab Emirates, Dubai
TheShooter Offline
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TheShooter  Offline
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Joined: Jul 2010
Posts: 974
United Arab Emirates, Dubai
Deutsch: Ja ich weiß, das ist das Problem, ich weiß einfach nicht wie ich das lösen soll
English: Yes I know, this is the problem, I simply do not know like I should solve this.


Staub ist das neue Prime!!

Programming is like sex:
One mistake and you have to support it for the rest of your life.

Aktuelles Projekt: http://thisiswargame.bplaced.net/index.html

A8 Commercial *freu*
Re: [LightFrog] Lighting System - Demo [Re: TheShooter] #336035
08/01/10 11:05
08/01/10 11:05
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
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Rei_Ayanami  Offline
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Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Ehrlich, geh doch mal realistisch ran: Du hast noch kein spiel was solche Grafiken benötigt, wenn du erstmal ein fertiges spiel hast, kannst du dir immer noch grafische effekte ausdenken und diese hinzufügen.

Und es ist einfach nicht möglich Crysis grafiken auf jedem rechner laufen zu lassen, sonst hätten die Crytek leute das sicher gemacht...

Re: [LightFrog] Lighting System - Demo [Re: Rei_Ayanami] #336038
08/01/10 11:14
08/01/10 11:14
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
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Rackscha  Offline
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Joined: Dec 2008
Posts: 1,218
Germany
@Rei_Ayanami:
Wobei Crysis im vergleich zur GRafik, oft eine besere Perfromance lieferte als Aktuelle titel wink
(badcompany*hust*)


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: [LightFrog] Lighting System - Demo [Re: Rackscha] #336043
08/01/10 11:28
08/01/10 11:28
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
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Rei_Ayanami  Offline
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Posts: 3,207
Germany, Magdeburg
ja, aber es läuft trotzdem nicht mit allen effekten (hahaha) auf allen computern...

Re: [LightFrog] Lighting System - Demo [Re: Rei_Ayanami] #336047
08/01/10 11:34
08/01/10 11:34
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
Serious User
Rackscha  Offline
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Joined: Dec 2008
Posts: 1,218
Germany
NIchts läuft auf alen computern, hab ich ja auch nicht behauptet^^, ging nur um die relation wink


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: [LightFrog] Lighting System - Demo [Re: Rackscha] #336050
08/01/10 11:40
08/01/10 11:40
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
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Slin  Offline
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Joined: May 2005
Posts: 2,713
Lübeck


Re: [LightFrog] Lighting System - RELEASE [Re: Slin] #336059
08/01/10 12:49
08/01/10 12:49
Joined: Mar 2006
Posts: 2,252
Hummel Offline OP
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Hummel  Offline OP
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Joined: Mar 2006
Posts: 2,252
CSM (3 cascades, cascade resolution 1024x1024):



(ignore the ugly terrain shading, had no time to work it out better)

here we go: LightFrog v1.0 (contest entry version)

regards,

Re: [LightFrog] Lighting System - RELEASE [Re: Hummel] #336063
08/01/10 13:19
08/01/10 13:19
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
Serious User
Rackscha  Offline
Serious User

Joined: Dec 2008
Posts: 1,218
Germany
Thy are looking awesome.
Have to try them out^^


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

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